Loremaster |
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Subclass Features |
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♦ Level 2Keen MindAdvantage on Arcana, History, and Investigation ability checks. Advantage to copy scrolls your spellbook. Scroll and potion crafting costs and times are halved. ♦ Level 6Spell AcademicYou learn one additional spell each time you gain a level. ♦ Level 10Academic LoreYou can add your Proficiency Bonus to the number of spells you can memorize. You also learn two additional Cantrips from the Wizard's list. |
Loremaster is a Subclass in Solasta: Crown of the Magister. Loremaster is a subclass of the Wizard Class. A character's class is their profession and grants specific features as listed. New powers, and access to subclasses, are granted at a higher level of experience. Each class also gives you a set of equipment that you can customize.
Loremasters are obsessed with the lost knowledge of pre-Cataclysm times. They know the old Empire had superior magic and they long to learn more about the lost spells and rituals. Their magic is focused on gathering all possible knowledge.
Loremaster Information
Loremaster Subclass Features
Level 1
- Keen Mind: Advantage on Arcana, History, and Investigation ability checks. Advantage to copy scrolls your spellbook. Scroll and potion crafting costs and times are halved.
Level 6
- Spell Academic: You learn one additional spell each time you gain a level.
Level 10
- Arcane Lore: You can add your Proficiency Bonus to the number of spells you can memorize. You also learn two additional Cantrips from the Wizard's list.
Wizard Initial Features
- Wisdom, Intelligence Saving Throw Proficiencies
- Wizard Weapon Proficiencies: Dagger, Dart, Quarterstaff.
- Wizard Spellcasting: Can cast spells from the Wizard Spells list.
- Ritual Casting: You can cast a spell as a Ritual if that spell has the Ritual tag and you have it in your spellbook. You don't need to have the spell prepared.
- Magical Crafting: You have been trained to scribe magic scrolls and use enchanting equipment.
- Wizard Skills: Choose 2 of these skills; Arcana, History, Insight, Investigation, Medicine, Religion.
Higher Level Features
Level 2
- +6 Hit Points
- 2 Spells to select
- Gain one additional hit die
- Gain one additional spell slot
- Arcane Traditions: Grants you specialization with a certain kind of magic.
- Arcane Recovery: Once per day when you complete a short rest, you can recover a number of expanded spell slots (max 5th level) up to half of your wizard level, rounded up.
Level 3
- +6 Hit Points
- Select 2 Spells
- Additional Spell Slots
- Gain one additional hit die
Level 4
- +1 Cantrip
- +6 Hit Points
- Select 2 Spells
- Additional Spell Slot
- Gain one additional hit die
- Ability Score Choice: Choose between increasing your ability scores or gaining a bonus feat.
Level 5
- +6 Hit Points
- Select 2 Spells
- Additional Spell Slot
- Gain one additional hit die
- Save DC is increases to 15
- Spell Attack is increased to +7
- +3 Proficiency Bonus: Affects all attacks, saving throws, skill & tool checks, and spell DC.
Level 6
- +6 Hit Points
- Select 2 Spells
- Additional Spell Slot
- Gain one additional hit die
- Unlocks a Wizarad Subclass feature
Level 7
- +6 Hit Points
- Select 2 Spells
- Additional Spell Slot
- Gain one additional hit die
Level 8
- +6 Hit Points
- Select 2 Spells
- Additional Spell Slot
- Gain one additional hit die
- Ability Score Choice: Choose between increasing your ability scores or gaining a bonus feat.
Level 9
- +6 Hit Points
- Select 2 Spells
- Additional Spell Slot
- Gain one additional hit die
- Save DC is increases to 16
- Spell Attack is increased to +8
- +4 Proficiency Bonus: Affects all attacks, saving throws, skill & tool checks, and spell DC.
Level 10
- +6 Hit Points
- Select 2 Spells
- Select 1 Cantrip
- Additional Spell Slot
- Gain one additional hit die
- Unlocks a Wizarad Subclass feature
Wizard Starting Equipment
- Quarterstaff or Dagger
- >Orb
- Scholar's Pack or Explorer's Pack
- Spellbook & Adventuring Wizard's Clothing
Loremaster Tips & Builds
- Note 1
- Note 2
I played the other two wizard classes in my play through. Keen Mind and Spell Academic seems nice. I can see this being good at higher levels with all the extra spells. This would make a great utility spell and battle field control mage. There are better options for a Blaster with the Greenmage being a little bit of battle field control and evasion which is always good, and the Shock Arcanist being a great straight up blaster. Also, if you lack in ability check areas such as Persuasion, and Intimidation. Advantage on Insight and History might come in handy with the whole NPC interaction thing.
The level 2 feature "Keen Mind" is redundant with the "advantage to copy spell scrolls to your spellbook" feature, as the latter one requires an Arcana check (Keen Mind grants advantage in Arcana checks).
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