Loremaster

loremaster wizard subclass solasta wiki guide 150px

Subclass Features

♦ Level 2
Keen Mind

Advantage on Arcana, History, and Investigation ability checks. Advantage to copy scrolls your spellbook. Scroll and potion crafting costs and times are halved.

♦ Level 6
Spell Academic

You learn one additional spell each time you gain a level.

♦ Level 10
Academic Lore

You can add your Proficiency Bonus to the number of spells you can memorize. You also learn two additional Cantrips from the Wizard's list.

Loremaster is a Subclass in Solasta: Crown of the Magister. Loremaster is a subclass of the Wizard Class. A character's class is their profession and grants specific features as listed. New powers, and access to subclasses, are granted at a higher level of experience. Each class also gives you a set of equipment that you can customize.

 

Loremasters are obsessed with the lost knowledge of pre-Cataclysm times. They know the old Empire had superior magic and they long to learn more about the lost spells and rituals. Their magic is focused on gathering all possible knowledge.

Loremaster Information

 

Loremaster Subclass Features

Level 1

Level 6

  • Spell Academic: You learn one additional spell each time you gain a level.

Level 10

  • Arcane Lore: You can add your Proficiency Bonus to the number of spells you can memorize. You also learn two additional Cantrips from the Wizard's list.

 

Wizard Initial Features

Higher Level Features

Level 2

  • +6 Hit Points
  • Spells to select
  • Gain one additional hit die
  • Gain one additional spell slot
  • Arcane Traditions: Grants you specialization with a certain kind of magic.
  • Arcane Recovery: Once per day when you complete a short rest, you can recover a number of expanded spell slots (max 5th level) up to half of your wizard level, rounded up.

Level 3

  • +6 Hit Points
  • Select 2 Spells
  • Additional Spell Slots
  • Gain one additional hit die

Level 4

  • +1 Cantrip
  • +6 Hit Points
  • Select 2 Spells
  • Additional Spell Slot
  • Gain one additional hit die
  • Ability Score Choice: Choose between increasing your ability scores or gaining a bonus feat.

Level 5

  • +6 Hit Points
  • Select 2 Spells
  • Additional Spell Slot
  • Gain one additional hit die
  • Save DC is increases to 15
  • Spell Attack is increased to +7
  • +3 Proficiency Bonus: Affects all attacks, saving throws, skill & tool checks, and spell DC.

Level 6

  • +6 Hit Points
  • Select 2 Spells
  • Additional Spell Slot
  • Gain one additional hit die
  • Unlocks a Wizarad Subclass feature

Level 7

  • +6 Hit Points
  • Select 2 Spells
  • Additional Spell Slot
  • Gain one additional hit die

Level 8

  • +6 Hit Points
  • Select 2 Spells
  • Additional Spell Slot
  • Gain one additional hit die
  • Ability Score Choice: Choose between increasing your ability scores or gaining a bonus feat.

Level 9

  • +6 Hit Points
  • Select 2 Spells
  • Additional Spell Slot
  • Gain one additional hit die
  • Save DC is increases to 16
  • Spell Attack is increased to +8
  • +4 Proficiency Bonus: Affects all attacks, saving throws, skill & tool checks, and spell DC.

Level 10

  • +6 Hit Points
  • Select 2 Spells
  • Select 1 Cantrip
  • Additional Spell Slot
  • Gain one additional hit die
  • Unlocks a Wizarad Subclass feature

 

Wizard Starting Equipment

 

Loremaster Tips & Builds

  • Note 1
  • Note 2

 

 

Classes and Subclasses
Battle Domain  ♦  Builds  ♦  Champion  ♦  Child of the Rift  ♦  Circle of Balance  ♦  Circle of the Kindred Spirit  ♦  Circle of the Land  ♦  Circle of Winds  ♦  College of Heroism  ♦  College of Hope  ♦  College of Lore  ♦  College of Tradition  ♦  Commander  ♦  Court Mage  ♦  Darkweaver  ♦  Draconic Bloodline  ♦  Elemental (Fire)  ♦  Elemental (Ice)  ♦  Elemental (Lightning)  ♦  Greenmage  ♦  Haunted Soul  ♦  Hoodlum  ♦  Hunter  ♦  Insight Domain  ♦  Law Domain  ♦  Life Domain  ♦  Mana Painter  ♦  Marksman  ♦  Mischief Domain  ♦  Mountaineer  ♦  Oath of Devotion  ♦  Oath of Judgment  ♦  Oath of the Motherland  ♦  Oath of Tirmar  ♦  Oblivion Domain  ♦  Path of Claw  ♦  Path of the Berserker  ♦  Path of the Magebane  ♦  Path of the Stone  ♦  Shadow Tamer  ♦  Shadowcaster  ♦  Shock Arcanist  ♦  Spellblade  ♦  Sun Domain  ♦  Swift Blade  ♦  The Fiend  ♦  The Hive  ♦  The Timekeeper  ♦  The Tree  ♦  Thief  ♦  Way of Freedom  ♦  Way of Light  ♦  Way of Survival  ♦  Way of the Open Hand

 




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    • Anonymous

      The level 2 feature "Keen Mind" is redundant with the "advantage to copy spell scrolls to your spellbook" feature, as the latter one requires an Arcana check (Keen Mind grants advantage in Arcana checks).

      • I played the other two wizard classes in my play through. Keen Mind and Spell Academic seems nice. I can see this being good at higher levels with all the extra spells. This would make a great utility spell and battle field control mage. There are better options for a Blaster with the Greenmage being a little bit of battle field control and evasion which is always good, and the Shock Arcanist being a great straight up blaster. Also, if you lack in ability check areas such as Persuasion, and Intimidation. Advantage on Insight and History might come in handy with the whole NPC interaction thing.

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