Circle of Winds

circle of winds druid subclass solasta wiki guide 150px

Subclass Features

♦ Level 2
Carried by the Wind

Carried by the Wind: Casting a spell of level 1 makes you automatically take the Disengage action for free and gain 10' movement speed until the end of your turn.

♦ Level 6
Sheltering Breeze

You can use a bonus action to let Sheltering Breeze blow up all allies within 6 cells of you. All affected creatures (including yourself) have advantage to all saving throws until the start of your next turn. For each long rest, you can use this feature a number of times equal to your WIS bonus.

♦ Level 10
Guiding Winds

Whenever you hit an enemy with an attack roll, the next attack roll against them before the need of your next turn has an advantage.

Circle of Winds is a Subclass in Solasta: Crown of the Magister available in the Primal Calling DLC. Circle of Winds is a subclass of the Druid Class. A character's class is their profession and grants specific features as listed. New powers, and access to subclasses, are granted at a higher level of experience. Each class also gives you a set of equipment that you can customize.

 

Druids from this circle draw their strength from the winds. As the Cataclysm raged, the connection druids felt to nature frayed. But no so for the Circle of the Winds. They felt the mana currents carried by the winds and through them a connection to nature. Through this, they were able to protect from the worst of the cataclysm-born depredations. 

 

Circle of Winds Information

 

Circle of Winds Subclass Features

Level 2

  • Carried by the Wind: Casting a spell of level 1 makes you automatically take the Disengage action for free and gain 10' movement speed until the end of your turn. Level 2

Level 6

  • Sheltering Breeze: You can use a bonus action to let Sheltering Breeze blow up all allies within 6 cells of you. All affected creatures (including yourself) have advantage to all saving throws until the start of your next turn. For reach long rest, you can use this feature a number of times equal to your WIS bonus. 

Level 10

  • Guiding Winds: Whenever you hit an enemy with an attack roll, the next attack roll against them before the end of your next turn has advantage. 

 

Circle of Winds Tips & Builds

  • Note 1
  • Note 2

 

 

Classes and Subclasses
Battle Domain  ♦  Builds  ♦  Champion  ♦  Child of the Rift  ♦  Circle of Balance  ♦  Circle of the Kindred Spirit  ♦  Circle of the Land  ♦  College of Heroism  ♦  College of Hope  ♦  College of Lore  ♦  College of Tradition  ♦  Commander  ♦  Court Mage  ♦  Darkweaver  ♦  Draconic Bloodline  ♦  Elemental (Fire)  ♦  Elemental (Ice)  ♦  Elemental (Lightning)  ♦  Greenmage  ♦  Haunted Soul  ♦  Hoodlum  ♦  Hunter  ♦  Insight Domain  ♦  Law Domain  ♦  Life Domain  ♦  Loremaster  ♦  Mana Painter  ♦  Marksman  ♦  Mischief Domain  ♦  Mountaineer  ♦  Oath of Devotion  ♦  Oath of Judgment  ♦  Oath of the Motherland  ♦  Oath of Tirmar  ♦  Oblivion Domain  ♦  Path of Claw  ♦  Path of the Berserker  ♦  Path of the Magebane  ♦  Path of the Stone  ♦  Shadow Tamer  ♦  Shadowcaster  ♦  Shock Arcanist  ♦  Spellblade  ♦  Sun Domain  ♦  Swift Blade  ♦  The Fiend  ♦  The Hive  ♦  The Timekeeper  ♦  The Tree  ♦  Thief  ♦  Way of Freedom  ♦  Way of Light  ♦  Way of Survival  ♦  Way of the Open Hand

 




Tired of anon posting? Register!
Load more
⇈ ⇈