Circle of the Land

circle of the land druid subclass solasta wiki guide 150px

Subclass Features

♦ Level 2
Bonus Cantrip

Carried by the Wind: Casting a spell of level 1 makes you automatically take the Disengage action for free and gain 10' movement speed until the end of your turn. Level 2

Natural Recovery

Once per day when you complete a short rest, you can recover a number of expended spell slots (max 5rh level) up to half of your druid level rounded up.

♦ Level 3
Circle Spells

Select a terrain type that grants a range of spells that are always treated as prepared. Forest, Grassland, Mountain, Swamp, Desert, Coast or Arctic.  

♦ Level 6
Land's Stride

Moving through difficult terrain does not cost extra movement and you are immune to magical plants that eimpedede movement, such as a the Entangle or Spike Growth Spells.

♦ Level 10
Nature's Ward

You are immune to charm or fear effects caused by elementals or feys, as well as to poison and disease. 

Circle of the Land is a Subclass in Solasta: Crown of the Magister available in the Primal Calling DLC. Circle of the Land is a subclass of the Druid Class. A character's class is their profession and grants specific features as listed. New powers, and access to subclasses, are granted at a higher level of experience. Each class also gives you a set of equipment that you can customize.

 

The Circle of the Land is made up of mystics and sages who safeguard the ancient knowledge of the Old Faith. As a member of this circle, your magic is influenced by the land where you were initiated into the circle's mysterious rites. 

 

Circle of the Land Information

 

Circle of the Land Subclass Features

Level 2

  • Bonus Cantrip: Learn a duid cantrip of your choice.
  • Natural Recovery: Once per day when you complete a short rest, you can recover a number of expended spell slots (max 5rh level) up to half of your druid level rounded up. 

Level 3

  • Circle Spells: Select a terrain type that grants a range of spells that are always treated as prepared. Forest, Grassland, Mountain, Swamp, Desert, Coast or Arctic. 

Level 6

  • Land's Stride: Moving through difficult terrain does not cost extra movement and you are immune to magical plants that eimpedede movement, such as a the Entangle or Spike Growth Spells.

Level 10

  • Nature's Ward: You are immune to charm or fear effects caused by elementals or feys, as well as to poison and disease. 

 

Circle of the Land Tips & Builds

  • Note 1
  • Note 2

 

 
Classes and Subclasses
Battle Domain  ♦  Builds  ♦  Champion  ♦  Child of the Rift  ♦  Circle of the Kindred Spirit  ♦  Circle of Winds  ♦  Darkweaver  ♦  Draconic Bloodline  ♦  Elemental (Fire)  ♦  Elemental (Ice)  ♦  Elemental (Lightning)  ♦  Greenmage  ♦  Hunter  ♦  Insight Domain  ♦  Law Domain  ♦  Life Domain  ♦  Loremaster  ♦  Mana Painter  ♦  Marksman  ♦  Mountaineer  ♦  Oath of Devotion  ♦  Oath of the Motherland  ♦  Oath of Tirmar  ♦  Oblivion Domain  ♦  Path of the Berserker  ♦  Path of the Magebane  ♦  Path of the Stone  ♦  Shadow Tamer  ♦  Shadowcaster  ♦  Shock Arcanist  ♦  Spellblade  ♦  Sun Domain  ♦  Thief

 




Tired of anon posting? Register!
Load more
⇈ ⇈