Shadow Tamer |
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Subclass Features |
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♦ Level 3Tunnel WisdomWhen in dim light or darkness, you gain advantage on Dexterity saving throws. Dark SlayerWhen attacking a creature with sensitivity or hypersensitivity to light with a weapon, you add your proficiency bonus to hit and damage. ♦ Level 7Rope GrappleTarget a creaure and attempt to pull it if it fails a STR contest. Know the DarknessWhile in dim or no light, you have advantage on stealth, perception, investigation checks, and gain tremorsense. |
Shadow Tamer is a Subclass in Solasta: Crown of the Magister. Shadow Tamer is a subclass of the Ranger Class. A character's class is their profession and grants specific features as listed. New powers, and access to subclasses, are granted at a higher level of experience. Each class also gives you a set of equipment that you can customize.
Shadow Tamers are used to wandering the desolate lands beyond the Marches. They know the lore and languages of darkness and the hazards and customs of those dreadful caves inhabited by monsters.
Shadow Tamer Information
Shadow Tamer Subclass Features
Level 3
- Tunnel Wisdom: When in dim light or darkness, you gain advantage on Dexterity saving throws.
- Dark Slayer: When attacking a creature with sensitivity or hypersensitivity to light with a weapon, you add your proficiency bonus to hit and damage.
Level 7
- Rope Grapple: Target a creaure and attempt to pull it if it fails a STR contest.
- Know the Darkness: While in dim or no light, you have advantage on stealth, perception, investigation checks, and gain tremorsense.
Ranger Initial Features
- Strength, Dexterity Saving Throw Proficiencies
- Ranger Armor Proficiencies: Light Armor, Medium Armor, Shield.
- Ranger Weapon Proficiencies: Simple Weapons, Martial Weapons.
- Favored Enemy: Gain an advantage on ability checks towards a creature type, and additional damage against it equal to your knowledge level.
- Natural Explorer: You are adept at living and traveling in a certain type of terrain.
Higher Level Features
Level 2
- +8 Hit Points
- Gain one additional hit die
- Fighting Style: Choose a Fighting Style as a specialty.
- Ranger Spellcasting: Can cast spells from the Ranger Spells list.
Level 3
- +8 Hit Points
- Choose one Spell
- Unlock Spell Slot
- Gain one additional hit die
- Primeval Awareness: Detects the presence of certain creature types in the location.
- Ranger Archetypes: Select a Ranger Archetype that will guide you in your travels.
Level 4
- +8 Hit Points
- Gain one additional hit die
- Ability Score Choice: Choose between increasing your ability scores or gaining a bonus feat.
Level 5
- +9 Hit Points
- Gain one additional hit die
- Save DC is increases to 12
- Choose a Level 1 or 2 Spell
- Spell Attack is increased to +4
- +3 Proficiency Bonus: Affects all attacks, saving throws, skill & tool checks, and spell DC.
- Extra Attack: You can attack one more time, per combat turn, when you use the attack or shove actions.
Level 6
- +9 Hit Points
- Gain one additional hit die
- Natural Explorer: You are adept at living and traveling in a certain type of terrain.
- Favored Enemy: Gain an advantage on ability checks towards a creature type, and additional damage against it equal to your knowledge level.
Level 7
- +9 Hit Points
- Gain one additional hit die
- Unlock Ranger Subclass Feature
- Additional Spell Slot and choose one Spell
Level 8
- +9 Hit Points
- Gain one additional hit die
- Ability Score Choice: Choose between increasing your ability scores or gaining a bonus feat.
Level 9
- +10 Hit Points
- Save DC is increases to 13
- Gain one additional hit die
- Spell Attack is increased to +5
- Gains access to Level 3 Spells
- Unlocks an additional spell slot
- +4 Proficiency Bonus: Affects all attacks, saving throws, skill & tool checks, and spell DC.
Level 10
- +10 Hit Points
- Gain one additional hit die
- Natural Explorer: You are adept at living and traveling in a certain type of terrain.
- Hide in Plain Sight: You can spend 1 minute creating camouflage for yourself. Once camoufalged, you gain +10 DEX (Stealth) while you are standing against a wall. You have to restart the camouflage every time you rest or move to another location.
Ranger Starting Equipment
- Leather Armor or Scale Mail
- x2 Shortsword or Javelin & Dagger
- Longbow & x20 Arrow or Shortbow & x20 Arrow
- Dungeoneer's Pack or Explorer's Pack
Shadow Tamer Tips & Builds
- Note 1
- Note 2