Darkweaver

darkweaver rogue subclass solasta wiki guide 150px

Subclass Features

♦ Level 3
Bonus Proficiency

Proficient with the Poisoner's Kit.

Spider on Wall

Climbing no longer costs you extra movement, and difficult climb surfaces are considered normal for you.

Predator

When hitting an enemy on lower ground with a ranged weapon, add your proficiency bonus to the damage.

♦ Level 9
Poisonous

When you hit a melee weapon and deal at least 1 point of damage, your target must take a CON save DC 13 or they will be poisoned for one hour and take additional 2d6 damage.

Darkweaver is a Subclass in Solasta: Crown of the Magister. Darkweaver is a subclass of the Rogue Class. A character's class is their profession and grants specific features as listed. New powers, and access to subclasses, are granted at a higher level of experience. Each class also gives you a set of equipment that you can customize.

 

Darkweavers are trained by a secret society that extends throughout the kingdoms. They have developed techniques to improve their mobility in all three dimensions and mastered the art of poison crafting.

Darkweaver Information

 

Darkweaver Subclass Features

Level 3

  • Bonus Proficiency: Proficient with the Poisoner's Kit.
  • Spider on Wall: Climbing no longer costs you extra movement, and difficult climb surfaces are considered normal for you.
  • Predator: When hitting an enemy on lower ground with a ranged weapon, add your proficiency bonus to the damage.

Level 9

  • Posionous: When you hit a melee weapon and deal at least 1 point of damage, your target must take a CON save DC 13 or they will be poisoned for one hour and take additional 2d6 damage.

 

Rogue Initial Features

Higher Level Features

Level 2

  • +7 Hit Points
  • Gain one additional hit die
  • Cunning Action: You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide Action.

Level 3

  • +7 Hit Points
  • Gain one additional hit die
  • Roguish Archetypes: Select a Roguish Archetype that will steer your talents in varying directions.

Level 4

  • +7 Hit Points
  • Gain one additional hit die
  • Unlocks a spell slot and choose a Spell
  • Ability Score Choice: Choose between increasing your ability scores or gaining a bonus feat.

Level 5

  • +7 Hit Points
  • Gain one additional hit die
  • Save DC is increases to 12
  • Spell Attack is increased to +4
  • +3 Proficiency Bonus: Affects all attacks, saving throws, skill & tool checks, and spell DC.
  • Uncanny Dodge: When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage

Level 6

  • +7 Hit Points
  • Gain one additional hit die
  • Expertise: Select 2 proficient skills or tolls to double their proficiency bonus.

Level 7

  • +7 Hit Points
  • Choose 1 spell
  • Additional Spell Slot
  • Gain one additional hit die
  • Gain access to Level 2 Spells
  • Evasion: When you are subjected to an area of effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

Level 8

  • +7 Hit Points
  • Choose 1 spell
  • Ability Score Choice: Choose between increasing your ability scores or gaining a bonus feat.

Level 9

  • +8 Hit Points
  • Gain one additional hit die
  • Save DC is increases to 14
  • Spell Attack is increased to +6
  • Unlocks a Rogue Subclass Feature
  • +4 Proficiency Bonus: Affects all attacks, saving throws, skill & tool checks, and spell DC.

Level 10

  • +8 Hit Points
  • Gain one additional hit die
  • Unlocks an additional spell slot and choose x1 Spell

 

Rogue Starting Equipment

 

Darkweaver Tips & Builds

  • Note 1
  • Note 2

 

 

Classes and Subclasses
Battle Domain  ♦  Builds  ♦  Champion  ♦  Child of the Rift  ♦  Circle of Balance  ♦  Circle of the Kindred Spirit  ♦  Circle of the Land  ♦  Circle of Winds  ♦  College of Heroism  ♦  College of Hope  ♦  College of Lore  ♦  College of Tradition  ♦  Commander  ♦  Court Mage  ♦  Draconic Bloodline  ♦  Elemental (Fire)  ♦  Elemental (Ice)  ♦  Elemental (Lightning)  ♦  Greenmage  ♦  Haunted Soul  ♦  Hoodlum  ♦  Hunter  ♦  Insight Domain  ♦  Law Domain  ♦  Life Domain  ♦  Loremaster  ♦  Mana Painter  ♦  Marksman  ♦  Mischief Domain  ♦  Mountaineer  ♦  Oath of Devotion  ♦  Oath of Judgment  ♦  Oath of the Motherland  ♦  Oath of Tirmar  ♦  Oblivion Domain  ♦  Path of Claw  ♦  Path of the Berserker  ♦  Path of the Magebane  ♦  Path of the Stone  ♦  Shadow Tamer  ♦  Shadowcaster  ♦  Shock Arcanist  ♦  Spellblade  ♦  Sun Domain  ♦  Swift Blade  ♦  The Fiend  ♦  The Hive  ♦  The Timekeeper  ♦  The Tree  ♦  Thief  ♦  Way of Freedom  ♦  Way of Light  ♦  Way of Survival  ♦  Way of the Open Hand

 




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    • Anonymous

      idk why they get a ranged weapon feature and then get a different melee feature. devs couldn’t decide how this subclass should be played

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