Way of Light |
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Subclass Features |
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♦ Level 3Luminous KiStarting at the 3rd level, you learn the Light & Shine cantrips (wisdom for spellcasting). Whenevr you hit a creature with one of the attack granted by your flurry of blows, they automatically start emitting bright light until the end of your next turn. ♦ Level 6Radiant StrikesStarting at the 6th level, any time you strike a target affected by Shine or Luminous Ki, you deal an additional 1d4 radiant damage. ♦ Level 11Blinding FlashStarting at the 11th level, as a bonus action, you can spend 2 ki points to generate a blinding burst of light. All creatures within 3 cells of you must roll a CON saving throw or take 3d6 radiant damage, and become blinded until the end of your next turn (half damage on success). |
Way of Light is a Subclass from the Inner Strength DLC in Solasta: Crown of the Magister. Way of Light is a subclass of the Monk Class. A character's class is their profession and grants specific features as listed. New powers, and access to subclasses, are granted at a higher level of experience. Each class also gives you a set of equipment that you can customize.
The way of Light was developed by former worshippers of Einar, who devoted their faith to the luminous aspect of the deity in his fight against darkness. After generations, the religious face of their creed disappeared leave space for the discipline of self-perfection in the purity of light.
Way of Light Information
Way of Light Subclass Features
Level 3
- Luminous Ki: Starting at the 3rd level, you learn the Light & Shine cantrips (wisdom for spellcasting). Whenevr you hit a creature with one of the attack granted by your flurry of blows, they automatically start emitting bright light until the end of your next turn.
Level 6
- Radiant Strikes: Starting at the 6th level, any time you strike a target affected by Shine or Luminous Ki, you deal an additional 1d4 radiant damage.
Level 11
- Blinding Flash: Starting at the 11th level, as a bonus action, you can spend 2 ki points to generate a blinding burst of light. All creatures within 3 cells of you must roll a CON saving throw or take 3d6 radiant damage, and become blinded until the end of your next turn (half damage on success).
Way of Light Tips & Builds
- Note 1
- Note 2