Shadowcaster |
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Subclass Features |
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♦ Level 3SpellcastingCast Wizard Spells and Cantrips from the divination, illusion, necromancy, and abjuration schools. Shadow DodgeAs a bonus action, teleport to a cell you can see within 5 cells. Recharges after a rest. ♦ Level 9Shadow RetributionIf you are targeted by a damaging spell, whether it damages you or not, you can cast a cantrip in reaction on the caster. |
Shadowcaster is a Subclass in Solasta: Crown of the Magister. Shadowcaster is a subclass of the Rogue Class. A character's class is their profession and grants specific features as listed. New powers, and access to subclasses, are granted at a higher level of experience. Each class also gives you a set of equipment that you can customize.
Rogue Shadowcaster Guide Below:
Shadowcasters are trained in arcane magic as well as in roguish abilities. They are tricksters who use magic to make their moves even more unpredictable and unstoppable. Some believe they don't really exist.
Shadowcaster Information
Shadowcaster Subclass Features
Level 3
- Spellcasting: Cast Wizard Spells and Cantrips from the divination, illusion, necromancy, and abjuration schools.
- Intelligence is your spellcasting ability for your spells.
- Every time you level up in this class you may choose one spell you know, unlearn it, then replace it with a different spell. The new spell you learn does not need to be the same level as the one you unlearned.
- Shadow Dodge: As a bonus action, teleport to a cell you can see within 5 cells. Recharges after a rest.
Level 4
- Spellcasting: Gain one additional 1st level spell slot. Choose one new spell to learn.
level 7
- Spellcasting: You gain access to 2nd level spells: You have two 2nd level spell slots. You gain one additional 1st level spell slot. Choose one new spell to learn.
Level 8
- Spellcasting: Choose one new spell to learn.
Level 9
- Shadow Retribution: If you are targeted by a damaging spell, whether it damages you or not, you can cast a cantrip in reaction on the caster.
Level 10
- Spellcasting: Gain one additional 2nd level spell slot. Choose one new spell to learn.
Level 11
- Spellcasting: Choose one new spell to learn.
Rogue Initial Features
- Dexterity,Intelligence Saving Throw Proficiencies
- Rogue Armor Proficiencies:Light Armor
- Rogue Weapon Proficiencies:Simple Weapons,Longsword,Rapier,Shortsword.
- Expertise: Select 2 proficient skills or tools to double their proficiency bonus.
- Sneak Attack: 1d6 extra damage (+1d6 every 2 levels) to one creature you hit with advantage using a finesse or ranged weapon, once per turn. No need for advantage if an active ally is next to the target.
- Rogue Skills: Choose 4 of these skills:Athletics,Deception,Insight,Intimidation,Investigation,Perception,Performance,Persuasion,Sleight of Hand,Stealth.
Higher Level Features
Level 2
- +7 Hit Points
- Gain one additional hit die
- Cunning Action: You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide Action.
Level 3
- +7 Hit Points
- Gain one additional hit die
- Roguish Archetypes: Select a Roguish Archetype that will steer your talents in varying directions.
Level 4
- +7 Hit Points
- Gain one additional hit die
- Unlocks a spell slot and choose a Spell
- Ability Score Choice: Choose between increasing your ability scores or gaining a bonus feat.
Level 5
- +7 Hit Points
- Gain one additional hit die
- Save DC is increases to 12
- Spell Attack is increased to +4
- +3 Proficiency Bonus: Affects all attacks, saving throws, skill & tool checks, and spell DC.
- Uncanny Dodge: When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage
Level 6
- +7 Hit Points
- Gain one additional hit die
- Expertise: Select 2 proficient skills or tools to double their proficiency bonus.
Level 7
- +7 Hit Points
- Choose 1 spell
- Additional Spell Slot
- Gain one additional hit die
- Gain access to Level 2 Spells
- Evasion: When you are subjected to an area of effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
Level 8
- +7 Hit Points
- Choose 1 spell
- Ability Score Choice: Choose between increasing your ability scores or gaining a bonus feat.
Level 9
- +8 Hit Points
- Gain one additional hit die
- Save DC is increases to 14
- Spell Attack is increased to +6
- Unlocks a Rogue Subclass Feature
- +4 Proficiency Bonus: Affects all attacks, saving throws, skill & tool checks, and spell DC.
Level 10
- +8 Hit Points
- Gain one additional hit die
- Unlocks an additional spell slot and choose x1 Spell
- Ability Score Choice: Choose between increasing your ability scores or gaining a bonus feat.
Rogue Starting Equipment
- Rapier or Shortsword
- Shortbow & x20 Arrow or Shortsword
- Burglar's Pack or Explorer's Pack
- Leather Armor
- x2 Dagger & Thieves' Tools
Shadowcaster Tips & Builds
- Note 1
- Note 2