Circle of the Kindred Spirit |
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Subclass Features |
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♦ Level 2Spirit ChoiceChoose a spirit to bond to. Grants a bonus to the bonded druid. Spirit CallUse an action to call your kindred spirit to a spot within 6 cells. If the spirit dies, you must complete a long rest before you can call it again. Spirit BondYour kindred spirit has the following Features: Proficiency bonuses: druid's proficiency bonuses. ♦ Level 6Magical SpiritThe attacks of the kindred spirit are considered magical. Furthermore,, each time you heal yourself, the healing trickles down to your kindred spirit, letting it regain a number of HP equal to your spellcasting ability bonus. ♦ Level 10Shared PainAs a reaction, the damage inflicted to the druid or the kindred spirit can be shared equally among |
Circle of the Kindred Spirit is a Subclass in Solasta: Crown of the Magister available in the Primal Calling DLC. Circle of the Kindred Spirit is a subclass of the Druid Class. A character's class is their profession and grants specific features as listed. New powers, and access to subclasses, are granted at a higher level of experience. Each class also gives you a set of equipment that you can customize.
At the beginning of time, there was harmony between animals and sentient beings. Some of them even forged an unbreakable bond, melding two minds and souls in two bodies so that the two bodies shared their bond. This ancient bond has been preserved in the Circle of the Kindred Spirit, an order of druids preserving this sacred bond.
Circle of the Kindred Spirit Information
Circle of the Kindred Spirit Subclass Features
Level 2
Spirit Choice: Choose a spirit to bond to. Grants a bonus to the bonded druid.
Spirit | Druid Bonus | Movement | Attack | Armor Class | Hit Points |
Bear | +1 HP per Level | 5 | 2d4 + 2 + wis mod (slashing) | 8 + wis mod | 12 + 1/2 druid hp |
Wolf | +1 AC | 8 | 1d6 + wis mod (piercing) | 10 + wis mod | 8 + 1/2 druid hp |
Eagle | Initiiative +3 | 10 (Fly) | 1d6 + wis mod (slashing) | 11 + wis mod | 2 + 1/2 druid hp |
Spider | Spider Climb | 6 | 2d4 + wis mod (poison) | 11 + wis mod | 4 + 1/2 druid hp |
Viper | +1 movement | 12 (Fly) | 1d4 + wis mod (poison) | 12 + wis mod | 1 + 1/2 druid hp |
Spirit Call: Use an action to call your kindred spirit to a spot within 6 cells. If the spirit dies, you must complete a long rest before you can call it again.
Spirit Bond: Your kindred spirit has the following Features
- Proficiency bonuses: druid's proficiency bonuses.
- Attack roll: druid's melee spell attack
- Saving Throws = druid's saving throws INT is always 8
- Advantage to attack on enemies engaged with the druid or the druid's allies if the kindred spirit dies, the druid sustains 3D6 psychic damage and is stunned for the remained of the turn, unless unconscious. After a short rest, the kindred spirit regains the same HP as the druid does from spending hit dice.
Level 6
- Magical Spirit: The attacks of the kindred spirit are considered magical. Furthermore,, each time you heal yourself, the healing trickles down to your kindred spirit, letting it regain a number of HP equal to your spellcasting ability bonus.
Level 10
- Shared Pain: As a reaction, the damage inflicted to the druid or the kindred spirit can be shared equally among both.
Circle of the Kindred Spirit Tips & Builds
- Note 1
- Note 2