Circle of the Kindred Spirit

circle of the kindred spirit druid subclass solasta wiki guide 150px

Subclass Features

♦ Level 2
Spirit Choice

Choose a spirit to bond to. Grants a bonus to the bonded druid.

Spirit Call

Use an action to call your kindred spirit to a spot within 6 cells. If the spirit dies, you must complete a long rest before you can call it again.

Spirit Bond

Your kindred spirit has the following Features:

Proficiency bonuses: druid's proficiency bonuses.
Attack roll: druid's melee spell attack 
Saving Throws = druid's saving throws INT is always 8
Advantage to attack on enemies engaged with the druid or the druid's allies if the kindred spirit dies, the druid sustains 3D6 psychic damage and is stunned for the remained of the turn, unless unconscious. After a short rest, the kindred spirit regains the same HP as the druid does from spending hit dice.

♦ Level 6
Magical Spirit

The attacks of the kindred spirit are considered magical. Furthermore,, each time you heal yourself, the healing trickles down to your kindred spirit, letting it regain a number of HP equal to your spellcasting ability bonus.

♦ Level 10
Shared Pain

As a reaction, the damage inflicted to the druid or the kindred spirit can be shared equally among

Circle of the Kindred Spirit is a Subclass in Solasta: Crown of the Magister available in the Primal Calling DLC. Circle of the Kindred Spirit is a subclass of the Druid Class. A character's class is their profession and grants specific features as listed. New powers, and access to subclasses, are granted at a higher level of experience. Each class also gives you a set of equipment that you can customize.

 

At the beginning of time, there was harmony between animals and sentient beings. Some of them even forged an unbreakable bond, melding two minds and souls in two bodies so that the two bodies shared their bond. This ancient bond has been preserved in the Circle of the Kindred Spirit, an order of druids preserving this sacred bond.  

Circle of the Kindred Spirit Information

  • Main Class: Druid
  • Circle of the Kindred Spirit is granted at Level 2 Druid

 

Circle of the Kindred Spirit Subclass Features

Level 2

Spirit Choice: Choose a spirit to bond to. Grants a bonus to the bonded druid.

Spirit Druid Bonus Movement Attack Armor Class Hit Points
Bear +1 HP per Level 5 2d4 + 2 + wis mod (slashing) 8 + wis mod 12 + 1/2 druid hp
Wolf +1 AC 8 1d6 + wis mod (piercing) 10 + wis mod 8 + 1/2 druid hp
Eagle Initiiative +3 10 (Fly) 1d6 + wis mod (slashing) 11 + wis mod 2 + 1/2 druid hp
Spider Spider Climb 6 2d4 + wis mod (poison) 11 + wis mod 4 + 1/2 druid hp
Viper +1 movement 12 (Fly) 1d4 + wis mod (poison) 12 + wis mod 1 + 1/2 druid hp

Spirit Call: Use an action to call your kindred spirit to a spot within 6 cells. If the spirit dies, you must complete a long rest before you can call it again. 

Spirit Bond:  Your kindred spirit has the following Features

  • Proficiency bonuses: druid's proficiency bonuses.
  • Attack roll: druid's melee spell attack 
  • Saving Throws = druid's saving throws INT is always 8
  • Advantage to attack on enemies engaged with the druid or the druid's allies if the kindred spirit dies, the druid sustains 3D6 psychic damage and is stunned for the remained of the turn, unless unconscious. After a short rest, the kindred spirit regains the same HP as the druid does from spending hit dice.

Level 6

  • Magical Spirit: The attacks of the kindred spirit are considered magical. Furthermore,, each time you heal yourself, the healing trickles down to your kindred spirit, letting it regain a number of HP equal to your spellcasting ability bonus. 

Level 10

  • Shared Pain: As a reaction, the damage inflicted to the druid or the kindred spirit can be shared equally among both. 

 

Circle of the Kindred Spirit Tips & Builds

  • Note 1
  • Note 2

 

 
Classes and Subclasses
Battle Domain  ♦  Builds  ♦  Champion  ♦  Child of the Rift  ♦  Circle of Balance  ♦  Circle of the Land  ♦  Circle of Winds  ♦  College of Heroism  ♦  College of Hope  ♦  College of Lore  ♦  College of Tradition  ♦  Commander  ♦  Court Mage  ♦  Darkweaver  ♦  Draconic Bloodline  ♦  Elemental (Fire)  ♦  Elemental (Ice)  ♦  Elemental (Lightning)  ♦  Greenmage  ♦  Haunted Soul  ♦  Hoodlum  ♦  Hunter  ♦  Insight Domain  ♦  Law Domain  ♦  Life Domain  ♦  Loremaster  ♦  Mana Painter  ♦  Marksman  ♦  Mischief Domain  ♦  Mountaineer  ♦  Oath of Devotion  ♦  Oath of Judgment  ♦  Oath of the Motherland  ♦  Oath of Tirmar  ♦  Oblivion Domain  ♦  Path of Claw  ♦  Path of the Berserker  ♦  Path of the Magebane  ♦  Path of the Stone  ♦  Shadow Tamer  ♦  Shadowcaster  ♦  Shock Arcanist  ♦  Spellblade  ♦  Sun Domain  ♦  Swift Blade  ♦  The Fiend  ♦  The Hive  ♦  The Timekeeper  ♦  The Tree  ♦  Thief  ♦  Way of Freedom  ♦  Way of Light  ♦  Way of Survival  ♦  Way of the Open Hand

 

 



Tired of anon posting? Register!
Load more
⇈ ⇈