Greenmage

greenmage wizard subclass solasta wiki guide 150px

Subclass Features

♦ Level 2
Green Magic

Spells from the Green Magic list are considered wizard spells for you.

Warden of the Forest

Fighting Style: Archery
Proficiency (Armor): Light Armor

Proficiency (Weapon): Shortbow
Natural Explorer: You benefit from the same advantages as Rangers when in a forest environment.

♦ Level 6
Entangling Shot

Your arrow can transform into a vine on impact. The target must make a Strength saving throw or be restrained until the end of your next turn.

♦ Level 10
Leaf Scales

When an attacker that you can see hits you with a ranged attack or spell, you can use your reaction to halve the attack's damage against you

Greenmage is a Subclass in Solasta: Crown of the Magister. Greenmage is a subclass of the Wizard Class. A character's class is their profession and grants specific features as listed. New powers, and access to subclasses, are granted at a higher level of experience. Each class also gives you a set of equipment that you can customize.

 

Greenmages are the heirs of the ancient traditions of the sylvan elves. They are wardens of the forest, specialized in nature magic and also reliable bowmen, trained to survive without spells if need be - as they had to in the wake of the Cataclysm.

Greenmage Information

 

Greenmage Subclass Features

Level 2

Level 6

  • Entangling Shot: Your arrow can transform into a vine on impact. The target must make a Strength saving throw or be restrained until the end of your next turn. You can use this feature a number of times equal to your Intelligence modifier (minimum 1). All uses recharge at the end of a long rest.
    • Only works with arrows: Does not work with bolts from crossbows.

Level 10

  • Leaf Scales: When an attacker that you can see hits you with a ranged attack or spell, you can use your reaction to halve the attack's damage against you

 

Wizard Initial Features

Higher Level Features

Level 2

  • +6 Hit Points
  • Spells to select
  • Gain one additional hit die
  • Gain one additional spell slot
  • Arcane Traditions: Grants you specialization with a certain kind of magic.
  • Arcane Recovery: Once per day when you complete a short rest, you can recover a number of expanded spell slots (max 5th level) up to half of your wizard level, rounded up.

Level 3

  • +6 Hit Points
  • Select 2 Spells
  • Additional Spell Slots
  • Gain one additional hit die

Level 4

  • +1 Cantrip
  • +6 Hit Points
  • Select 2 Spells
  • Additional Spell Slot
  • Gain one additional hit die
  • Ability Score Choice: Choose between increasing your ability scores or gaining a bonus feat.

Level 5

  • +6 Hit Points
  • Select 2 Spells
  • Additional Spell Slot
  • Gain one additional hit die
  • Save DC is increases to 15
  • Spell Attack is increased to +7
  • +3 Proficiency Bonus: Affects all attacks, saving throws, skill & tool checks, and spell DC.

Level 6

  • +6 Hit Points
  • Select 2 Spells
  • Additional Spell Slot
  • Gain one additional hit die
  • Unlocks a Wizarad Subclass feature

Level 7

  • +6 Hit Points
  • Select 2 Spells
  • Additional Spell Slot
  • Gain one additional hit die

Level 8

  • +6 Hit Points
  • Select 2 Spells
  • Additional Spell Slot
  • Gain one additional hit die
  • Ability Score Choice: Choose between increasing your ability scores or gaining a bonus feat.

Level 9

  • +6 Hit Points
  • Select 2 Spells
  • Additional Spell Slot
  • Gain one additional hit die
  • Save DC is increases to 16
  • Spell Attack is increased to +8
  • +4 Proficiency Bonus: Affects all attacks, saving throws, skill & tool checks, and spell DC.

Level 10

  • +6 Hit Points
  • Select 2 Spells
  • Select 1 Cantrip
  • Additional Spell Slot
  • Gain one additional hit die
  • Unlocks a Wizarad Subclass feature

 

Wizard Starting Equipment

 

Greenmage Tips & Builds

  • Note 1
  • Note 2

 

 

Classes and Subclasses
Battle Domain  ♦  Builds  ♦  Champion  ♦  Child of the Rift  ♦  Circle of Balance  ♦  Circle of the Kindred Spirit  ♦  Circle of the Land  ♦  Circle of Winds  ♦  College of Heroism  ♦  College of Hope  ♦  College of Lore  ♦  College of Tradition  ♦  Commander  ♦  Court Mage  ♦  Darkweaver  ♦  Draconic Bloodline  ♦  Elemental (Fire)  ♦  Elemental (Ice)  ♦  Elemental (Lightning)  ♦  Haunted Soul  ♦  Hoodlum  ♦  Hunter  ♦  Insight Domain  ♦  Law Domain  ♦  Life Domain  ♦  Loremaster  ♦  Mana Painter  ♦  Marksman  ♦  Mischief Domain  ♦  Mountaineer  ♦  Oath of Devotion  ♦  Oath of Judgment  ♦  Oath of the Motherland  ♦  Oath of Tirmar  ♦  Oblivion Domain  ♦  Path of Claw  ♦  Path of the Berserker  ♦  Path of the Magebane  ♦  Path of the Stone  ♦  Shadow Tamer  ♦  Shadowcaster  ♦  Shock Arcanist  ♦  Spellblade  ♦  Sun Domain  ♦  Swift Blade  ♦  The Fiend  ♦  The Hive  ♦  The Timekeeper  ♦  The Tree  ♦  Thief  ♦  Way of Freedom  ♦  Way of Light  ♦  Way of Survival  ♦  Way of the Open Hand

 




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