Path of the Magebane

path of the magebane barbarian subclass solasta wiki guide 150px

Subclass Features

♦ Level 3
War Cry

While raging, a Magebane who takes damage from spells or other magical attacks can use their reaction to unleash a powerful warcry, dealing psychic damage, equal to 1d6 + CON modifier, to all enemies within 6 cells.

♦ Level 6
Enemy of Magic

While raging, Magebanes roll an additional weapon damage die when making a successful meelee attack against a creature capable of spell casting.

♦ Level 10
Reject Magic

Advantage on saving throws against spells

Path of the Magebane is a Subclass in Solasta: Crown of the Magister. Path of the Magebane is a subclass of the Barbarian Class. A character's class is their profession and grants specific features as listed. New powers, and access to subclasses, are granted at a higher level of experience. Each class also gives you a set of equipment that you can customize.

 

Followers of this path have developed a profound hatred for magic and magic-users. For them, phsycial prowess is the only decent way. They despise and distrust magic and magic-users. 

Path of the Magebane Information

 

Path of the Magebane Subclass Features

Level 3

  • War Cry: While raging, a Magebane who takes damage from spells or other magical attacks can use their reaction to unleash a powerful warcry, dealing psychic damage, equal to 1d6 + CON modifier, to all enemies within 6 cells. 

Level 6

  • Enemy of Magic: While raging, Magebanes roll an additional weapon damage die when making a successful meelee attack against a creature capable of spell casting. 

Level 10

  • Reject Magic: Advantage on saving throws against spells 

 

Path of the Magebane Tips & Builds

  • Note 1
  • Note 2

 

 

Classes and Subclasses
Battle Domain  ♦  Builds  ♦  Champion  ♦  Child of the Rift  ♦  Circle of Balance  ♦  Circle of the Kindred Spirit  ♦  Circle of the Land  ♦  Circle of Winds  ♦  Darkweaver  ♦  Draconic Bloodline  ♦  Elemental (Fire)  ♦  Elemental (Ice)  ♦  Elemental (Lightning)  ♦  Greenmage  ♦  Hunter  ♦  Insight Domain  ♦  Law Domain  ♦  Life Domain  ♦  Loremaster  ♦  Mana Painter  ♦  Marksman  ♦  Mountaineer  ♦  Oath of Devotion  ♦  Oath of the Motherland  ♦  Oath of Tirmar  ♦  Oblivion Domain  ♦  Path of the Berserker  ♦  Path of the Stone  ♦  Shadow Tamer  ♦  Shadowcaster  ♦  Shock Arcanist  ♦  Spellblade  ♦  Sun Domain  ♦  Thief

 




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    • Anonymous

      I've noticed a peculiarity with War Cry. It seems to actually trigger when you are targeted, not when you take damage. Specific examples: cleric casts Sacred Flame targeting me, reaction War Cry, kills the cleric, THEN I roll a successful save, avoiding damage. Second example: Inflict Wounds casted on me, reaction War Cry, damage kills the cleric, THEN I fail my save, taking full damage.

      Both of these were in the same session of play, two separate encounters, and in both I used War Cry before damage was dealt or taken. This leads me to think that it triggers when you're targeted or attacked, rather than when you're dealt damage. Perhaps it's both? E.g. Fireball would trigger as well? I haven't been hit with an AoE yet in my playthrough, so I cannot say for sure.

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