Hoodlum

hoodlum lost valley subclass solasta wiki guide 150px

Subclass Features

♦ Level 3
Mean Mug

The Hoodlum gains proficiency in Intimidation, or expertise in Intimidation if they were already proficient.

♦ Level 3
The Right Tool

The Hoodlum gains proficiency with martial weaponsmedium armors and shields.

♦ Level 3
Heavy Beating

The Hoodlum can use Sneak Attack even when using non-finesse melee weapons.

♦ Level 9
Menacing

An enemy hit by the Hoodlum's Sneak Attack will have disadvantage on their attack rolls against the Hoodlum until the start of the Hoodlum's next turn.

♦ Level 13

Dirty Fighting

You can use a bonus action to catch a target within one cell of you off guard. They must make a CON saving throw (DC8 + proficiency bonus + STR modifier) and become blinded and incapacitated until the end of your next turn. Once hit by Dirty Fighting, the same target cannot be affected again.

Hoodlum is a Subclass in Solasta: Crown of the Magister. Hoodlum is a subclass of the Rogue Class. This subclass is introduced as part of the Lost Valley DLC and will only be available upon purchasing and downloading the DLC.  A character's class is their profession and grants specific features as listed. New powers, and access to subclasses, are granted at a higher level of experience. Each class also gives you a set of equipment that you can customize.

 

When heads need crackin' and people beatin', Hoodlums are those you turn towards. These brutes may not be professional soldiers, but honor don't win you fights - violence does.

Hoodlum Information

 

Hoodlum Subclass Features

Level 3

  • Mean Mug: The Hoodlum gains proficiency in Intimidation, or expertise in Intimidation if they were already proficient.
  • The Right Tools: The Hoodlum gains proficiency with martial weapons, medium armors and shields.
  • Heavy Beating: The Hoodlum can use Sneak Attack even when using non-finesse melee weapons.

Level 9

  • Menacing:  An enemy hit by the Hoodlum's Sneak Attack will have disadvantage on their attack rolls against the Hoodlum until the start of the Hoodlum's next turn.

Level 13

  • Dirty Fighting: You can use a bonus action to catch a target within one cell of you off guard. They must make a CON saving throw (DC8 + proficiency bonus + STR modifier) and become blinded and incapacitated until the end of your next turn. Once hit by Dirty Fighting, the same target cannot be affected again.

 

Hoodlum Tips & Builds

  • Note 1
  • Note 2

 

 

Classes and Subclasses
Battle Domain  ♦  Builds  ♦  Champion  ♦  Child of the Rift  ♦  Circle of Balance  ♦  Circle of the Kindred Spirit  ♦  Circle of the Land  ♦  Circle of Winds  ♦  College of Heroism  ♦  College of Hope  ♦  College of Lore  ♦  College of Tradition  ♦  Commander  ♦  Court Mage  ♦  Darkweaver  ♦  Draconic Bloodline  ♦  Elemental (Fire)  ♦  Elemental (Ice)  ♦  Elemental (Lightning)  ♦  Greenmage  ♦  Haunted Soul  ♦  Hunter  ♦  Insight Domain  ♦  Law Domain  ♦  Life Domain  ♦  Loremaster  ♦  Mana Painter  ♦  Marksman  ♦  Mischief Domain  ♦  Mountaineer  ♦  Oath of Devotion  ♦  Oath of Judgment  ♦  Oath of the Motherland  ♦  Oath of Tirmar  ♦  Oblivion Domain  ♦  Path of Claw  ♦  Path of the Berserker  ♦  Path of the Magebane  ♦  Path of the Stone  ♦  Shadow Tamer  ♦  Shadowcaster  ♦  Shock Arcanist  ♦  Spellblade  ♦  Sun Domain  ♦  Swift Blade  ♦  The Fiend  ♦  The Hive  ♦  The Timekeeper  ♦  The Tree  ♦  Thief  ♦  Way of Freedom  ♦  Way of Light  ♦  Way of Survival  ♦  Way of the Open Hand



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