Hoodlum |
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Subclass Features |
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♦ Level 3Mean MugThe Hoodlum gains proficiency in Intimidation, or expertise in Intimidation if they were already proficient. ♦ Level 3The Right ToolThe Hoodlum gains proficiency with martial weapons, medium armors and shields. ♦ Level 3Heavy BeatingThe Hoodlum can use Sneak Attack even when using non-finesse melee weapons. ♦ Level 9MenacingAn enemy hit by the Hoodlum's Sneak Attack will have disadvantage on their attack rolls against the Hoodlum until the start of the Hoodlum's next turn. ♦ Level 13 Dirty Fighting You can use a bonus action to catch a target within one cell of you off guard. They must make a CON saving throw (DC8 + proficiency bonus + STR modifier) and become blinded and incapacitated until the end of your next turn. Once hit by Dirty Fighting, the same target cannot be affected again. |
Hoodlum is a Subclass in Solasta: Crown of the Magister. Hoodlum is a subclass of the Rogue Class. This subclass is introduced as part of the Lost Valley DLC and will only be available upon purchasing and downloading the DLC. A character's class is their profession and grants specific features as listed. New powers, and access to subclasses, are granted at a higher level of experience. Each class also gives you a set of equipment that you can customize.
When heads need crackin' and people beatin', Hoodlums are those you turn towards. These brutes may not be professional soldiers, but honor don't win you fights - violence does.
Hoodlum Information
Hoodlum Subclass Features
Level 3
- Mean Mug: The Hoodlum gains proficiency in Intimidation, or expertise in Intimidation if they were already proficient.
- The Right Tools: The Hoodlum gains proficiency with martial weapons, medium armors and shields.
- Heavy Beating: The Hoodlum can use Sneak Attack even when using non-finesse melee weapons.
Level 9
- Menacing: An enemy hit by the Hoodlum's Sneak Attack will have disadvantage on their attack rolls against the Hoodlum until the start of the Hoodlum's next turn.
Level 13
- Dirty Fighting: You can use a bonus action to catch a target within one cell of you off guard. They must make a CON saving throw (DC8 + proficiency bonus + STR modifier) and become blinded and incapacitated until the end of your next turn. Once hit by Dirty Fighting, the same target cannot be affected again.
Hoodlum Tips & Builds
- Note 1
- Note 2