Champion |
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Subclass Features |
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♦ Level 3Improved CriticalYour weapon attacks score a critical hit on a roll of 19 or 20. ♦ Level 7Remarkable AthleteAdd half of your proficiency bonus (round up) to any Strength, Dexterity, or Constitution check you make that doesn't already use your proficiency bonus. In addition, both your jumping distance and climbing abilities increase too. ♦ Level 10Additional Fighting SyleChoose a new fighting style option. |
Champion is a Subclass in Solasta: Crown of the Magister. Champion is a subclass of the Fighter Class. A character's class is their profession and grants specific features as listed. New powers, and access to subclasses, are granted at a higher level of experience. Each class also gives you a set of equipment that you can customize.
Champions focus on the raw physical power, honed to deadly perfection. Those who model themselves on this archetype combine rigorous training with physical excellence to deal with devastating blows.
Champion Information
Champion Subclass Features
Level 3
- Improved Critical: Your weapon attacks score a critical hit on a roll of 19 or 20.
Level 7
- Remarkable Athlete: Add half of your proficiency bonus (round up) to any Strength, Dexterity, or Constitution check you make that doesn't already use your proficiency bonus. In addition, both your jumping distance and climbing abilities increase too.
Level 10
- Additional Fighting Style: Choose a new fighting style option.
Fighter Initial Features
- Strength, Constitution Saving Throw Proficiencies
- Fighter Armor Proficiencies: Light Armor, Medium Armor, Heavy Armor, Shield.
- Fighter Weapon Proficiencies: Simple Weapons, Martial Weapons.
- Fighter Skills: Choose 2 of these skills; Acrobatics, Animal Handling, History, Insight, Intimidation, Perception, Survival
- Fighting Style: Choose a Fighting Style as a specialty.
- Second Wind: Regain (1d10 + level) HP as a bonus action.
Higher Level Features
Level 2
- +9 Hit Points
- Gain one additional hit die
- Action Surge: Regain a main action immediately. Take a short or long rest to recover this power.
Level 3
- +9 Hit Points
- Gain one additional hit die
- Martial Archetypes: Select a Martial Archetype.
Level 4
- +9 Hit Points
- One Spell to Select
- Additional Spell Slot
- Gain one additional hit die
- Ability Score Choice: Choose between increasing your ability scores or gaining a bonus feat.
Level 5
- +9 Hit Points
- Save DC is increased to 11
- Gain one additional hit die
- Spell attack is increased to +3
- +3 Proficiency Bonus: Affects all attacks, saving throws, skill & tool checks, and spell DC.
- Extra Attack: You can attack one more time, per combat turn, when you use the attack or shove actions.
Level 6
- +9 Hit Points
- Gain one additional hit die
- Ability Score Choice: Choose between increasing your ability scores or gaining a bonus feat.
Level 7
- +10 Hit Points
- Additional Spell Slots
- Gain one additional hit die
- Select Level 1 and 2 Spells
- Intro the Fray: You can use any melee weapon you are proficient with as a spellcasting focus for your wizard spells, and can perform their somatic components with the weapon instead of your hand. Additionaly, being next to a hostile creature doesn't impose disadvantage on your ranged spell attack rolls.
Level 8
- +10 Hit Points
- Choose one spell
- Gain one additional hit die
- Ability Score Choice: Choose between increasing your ability scores or gaining a bonus feat.
Level 9
- +10 Hit Points
- Gain one additional hit die
- Save DC is increased to 12
- Spell attack is increased to +4
- +4 Proficiency Bonus: Affects all attacks, saving throws, skill & tool checks, and spell DC.
- Indomitable: You can reroll a saving throw that you fail. If you do so, you must use this feature again until you finish a long rest.
Level 10
- +10 Hit Points
- Choose one Spell
- Choose one Cantrip
- Additional Spell Slot
- Gain one additional hit die
- Unlock Fighter Subclass Feature
FIGHTER STARTING EQUIPMENT
- Chain Mail or Leather Armor
- Longsword & Shield or Longsword & Battleaxe
- Light Crossbow & x20 Crossbow Bolt or x2 Handaxe
- Dungeoneer's Pack or Explorer's Pack
Champion Tips & Builds
- Note 1
- Note 2