Champion

champion fighter subclass solasta wiki guide 150px

Subclass Features

♦ Level 3
Improved Critical

Your weapon attacks score a critical hit on a roll of 19 or 20.

♦ Level 7
Remarkable Athlete

Add half of your proficiency bonus (round up) to any Strength, Dexterity, or Constitution check you make that doesn't already use your proficiency bonus. In addition, both your jumping distance and climbing abilities increase too.

♦ Level 10
Additional Fighting Syle

Choose a new fighting style option.

Champion is a Subclass in Solasta: Crown of the Magister. Champion is a subclass of the Fighter Class. A character's class is their profession and grants specific features as listed. New powers, and access to subclasses, are granted at a higher level of experience. Each class also gives you a set of equipment that you can customize.

 

Champions focus on the raw physical power, honed to deadly perfection. Those who model themselves on this archetype combine rigorous training with physical excellence to deal with devastating blows.

Champion Information

 

Champion Subclass Features

Level 3

  • Improved Critical: Your weapon attacks score a critical hit on a roll of 19 or 20.

Level 7

  • Remarkable Athlete: Add half of your proficiency bonus (round up) to any Strength, Dexterity, or Constitution check you make that doesn't already use your proficiency bonus. In addition, both your jumping distance and climbing abilities increase too.

Level 10

 

Fighter Initial Features

Higher Level Features

Level 2

  • +9 Hit Points
  • Gain one additional hit die
  • Action Surge: Regain a main action immediately. Take a short or long rest to recover this power.

Level 3

  • +9 Hit Points
  • Gain one additional hit die
  • Martial Archetypes: Select a Martial Archetype.

Level 4

  • +9 Hit Points
  • One Spell to Select
  • Additional Spell Slot
  • Gain one additional hit die
  • Ability Score Choice: Choose between increasing your ability scores or gaining a bonus feat.

Level 5

  • +9 Hit Points
  • Save DC is increased to 11
  • Gain one additional hit die
  • Spell attack is increased to +3
  • +3 Proficiency Bonus: Affects all attacks, saving throws, skill & tool checks, and spell DC.
  • Extra Attack: You can attack one more time, per combat turn, when you use the attack or shove actions.

Level 6

  • +9 Hit Points
  • Gain one additional hit die
  • Ability Score Choice: Choose between increasing your ability scores or gaining a bonus feat.

Level 7

  • +10 Hit Points
  • Additional Spell Slots
  • Gain one additional hit die
  • Select Level 1 and 2 Spells
  • Intro the Fray: You can use any melee weapon you are proficient with as a spellcasting focus for your wizard spells, and can perform their somatic components with the weapon instead of your hand. Additionaly, being next to a hostile creature doesn't impose disadvantage on your ranged spell attack rolls.

Level 8

  • +10 Hit Points
  • Choose one spell
  • Gain one additional hit die
  • Ability Score Choice: Choose between increasing your ability scores or gaining a bonus feat.

Level 9

  • +10 Hit Points
  • Gain one additional hit die
  • Save DC is increased to 12
  • Spell attack is increased to +4
  • +4 Proficiency Bonus: Affects all attacks, saving throws, skill & tool checks, and spell DC.
  • Indomitable: You can reroll a saving throw that you fail. If you do so, you must use this feature again until you finish a long rest.

Level 10

  • +10 Hit Points
  • Choose one Spell
  • Choose one Cantrip
  • Additional Spell Slot
  • Gain one additional hit die
  • Unlock Fighter Subclass Feature

 

FIGHTER STARTING EQUIPMENT 

 

Champion Tips & Builds

  • Note 1
  • Note 2

 

 

Classes and Subclasses
Battle Domain  ♦  Builds  ♦  Child of the Rift  ♦  Circle of Balance  ♦  Circle of the Kindred Spirit  ♦  Circle of the Land  ♦  Circle of Winds  ♦  College of Heroism  ♦  College of Hope  ♦  College of Lore  ♦  College of Tradition  ♦  Commander  ♦  Court Mage  ♦  Darkweaver  ♦  Draconic Bloodline  ♦  Elemental (Fire)  ♦  Elemental (Ice)  ♦  Elemental (Lightning)  ♦  Greenmage  ♦  Haunted Soul  ♦  Hoodlum  ♦  Hunter  ♦  Insight Domain  ♦  Law Domain  ♦  Life Domain  ♦  Loremaster  ♦  Mana Painter  ♦  Marksman  ♦  Mischief Domain  ♦  Mountaineer  ♦  Oath of Devotion  ♦  Oath of Judgment  ♦  Oath of the Motherland  ♦  Oath of Tirmar  ♦  Oblivion Domain  ♦  Path of Claw  ♦  Path of the Berserker  ♦  Path of the Magebane  ♦  Path of the Stone  ♦  Shadow Tamer  ♦  Shadowcaster  ♦  Shock Arcanist  ♦  Spellblade  ♦  Sun Domain  ♦  Swift Blade  ♦  The Fiend  ♦  The Hive  ♦  The Timekeeper  ♦  The Tree  ♦  Thief  ♦  Way of Freedom  ♦  Way of Light  ♦  Way of Survival  ♦  Way of the Open Hand

 




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