Oath of Devotion

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Subclass Features

♦ Level 3
Channel Divinity: Sacred Weapon

Channel Divinity to bless one weapon. For 1 minute, add your Charisma modifier to hit with that weapon (minimum +1).

Channel Divinity: Turn the Unholy

Channel Divinity to force fiends and undead within 6 cells who can see you to flee unless they make a successful Wisdom saving throw.

Oath of Devotion Spells

Level 3: ShieldProtect vs Evil and Good
Level 5: Lesser RestorationAid
Level 9: Dispel MagicRevivify

♦ Level 7
Aura of Devotion

Friendly creatures in the aura cannot be charmed while you are concious.

Oath of Devotion is a Subclass in Solasta: Crown of the Magister. Oath of Devotion is a subclass of the Paladin Class. A character's class is their profession and grants specific features as listed. New powers, and access to subclasses, are granted at a higher level of experience. Each class also gives you a set of equipment that you can customize.

 

Paladins who swear the Oath of Devotion uphold the loftiest ideals of justice, virtue, and order. They act with honor in pursuit of the greater good, hold themselves to the highest standards of conduct, and some for better or worse, hold the rest of the world to the same standards.

Oath of Devotion Information

 

Oath of Devotion Subclass Features

Level 3

Level 7

  • Aura of Devotion: Friendly creatures in the aura cannot be charmed while you are concious.

 

Paladin Initial Features

Higher Level Features

Level 2

Level 3

  • +11 Hit Points
  • Additional Spell Slot
  • Gain one additional hit die
  • Channel Divinity: Can use the Channel Divinity actions once between rests.
  • Sacred Oaths: Select and swear the sacred oath that binds you as a paladin forever!

Level 4

  • +11 Hit Points
  • Gain one additional hit die
  • Ability Score Choice: Choose between increasing your ability scores or gaining a bonus feat.

Level 5

  • +11 Hit Points
  • Gain one additional hit die
  • +3 Proficiency Bonus: Affects all attacks, saving throws, skill & tool checks, and spell DC.
  • Extra Attack: You can attack one more time, per combat turn, when you use the attack or shove actions.

Level 6

  • +11 Hit Points
  • Gain one additional hit die
  • Aura of Protection: Grants a saving throw bonus to your surrounding allies, equal to your CHA modifier (min. 1).

Level 7

  • +11 Hit Points
  • Additional Spell Slot
  • Gain one additional hit die
  • Unlocks a Paladin Subclass feature

Level 8

  • +11 Hit Points
  • Additional Spell Slot
  • Save DC is increased to 16
  • Gain one additional hit die
  • Spell attack is increased to +8
  • Ability Score Choice: Choose between increasing your ability scores or gaining a bonus feat.

Level 9

  • +11 Hit Points
  • Gain one additional hit die
  • +4 Proficiency Bonus: Affects all attacks, saving throws, skill & tool checks, and spell DC.

Level 10

  • Aura of Courage: You and allies within 10 feet cannot be frightened while you are concious. At 18th level, the range becomes 30 feet.

 

Paladin Starting Equipment

 

Oath of Devotion Tips & Builds

  • Note 1
  • Note 2

 

 

Classes and Subclasses
Battle Domain  ♦  Builds  ♦  Champion  ♦  Child of the Rift  ♦  Darkweaver  ♦  Draconic Bloodline  ♦  Elemental (Fire)  ♦  Elemental (Ice)  ♦  Elemental (Lightning)  ♦  Greenmage  ♦  Hunter  ♦  Insight Domain  ♦  Law Domain  ♦  Life Domain  ♦  Loremaster  ♦  Mana Painter  ♦  Marksman  ♦  Mountaineer  ♦  Oath of the Motherland  ♦  Oath of Tirmar  ♦  Oblivion Domain  ♦  Shadow Tamer  ♦  Shadowcaster  ♦  Shock Arcanist  ♦  Spellblade  ♦  Sun Domain  ♦  Thief

 




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    • 28 Oct 2020 08:12  

      Shield is nice but otherwise the spell list lacks anything nice. Sacred weapon seems awesome though. If I played a heavy Melee Paladin maybe. Oath of Tirmar and Oath of the Motherland seem to have a lot more to offer spell wise.

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