Thief

thief rogue subclass solasta wiki guide 150px

Subclass Features

♦ Level 3
Fast Hands

Cunning Action allows you to take the Use an Object action.

Second-Story Work

Climbing no longer costs you extra movement, difficult climb surfaces are considered normal to you, and you can jump longer distances.

♦ Level 9
Supreme Sneak

You have advantage on DEX (Stealth) ability checks.

Thief is a Subclass in Solasta: Crown of the Magister. Thief is a subclass of the Rogue Class. A character's class is their profession and grants specific features as listed. New powers, and access to subclasses, are granted at a higher level of experience. Each class also gives you a set of equipment that you can customize.

 

Thieves have honed their skills in the larcenous arts. In addition to improving their agility and stealth, they learn skills useful for delving into ancient ruins, reading unfamiliar languages, and using magic items they normally couldn't employ.

Thief Information

 

Thief Subclass Features

Level 3

  • Fast Hands: Cunning Action allows you to take the Use an Object action.
  • Second-Story Work: Climbing no longer costs you extra movement, difficult climb surfaces are considered normal to you, and you can jump longer distances.

Level 9

 

Rogue Initial Features

Higher Level Features

Level 2

  • +7 Hit Points
  • Gain one additional hit die
  • Cunning Action: You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide Action.

Level 3

  • +7 Hit Points
  • Gain one additional hit die
  • Roguish Archetypes: Select a Roguish Archetype that will steer your talents in varying directions.

Level 4

  • +7 Hit Points
  • Gain one additional hit die
  • Unlocks a spell slot and choose a Spell
  • Ability Score Choice: Choose between increasing your ability scores or gaining a bonus feat.

Level 5

  • +7 Hit Points
  • Gain one additional hit die
  • Save DC is increases to 12
  • Spell Attack is increased to +4
  • +3 Proficiency Bonus: Affects all attacks, saving throws, skill & tool checks, and spell DC.
  • Uncanny Dodge: When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage

Level 6

  • +7 Hit Points
  • Gain one additional hit die
  • Expertise: Select 2 proficient skills or tolls to double their proficiency bonus.

Level 7

  • +7 Hit Points
  • Choose 1 spell
  • Additional Spell Slot
  • Gain one additional hit die
  • Gain access to Level 2 Spells
  • Evasion: When you are subjected to an area of effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

Level 8

  • +7 Hit Points
  • Choose 1 spell
  • Ability Score Choice: Choose between increasing your ability scores or gaining a bonus feat.

Level 9

  • +8 Hit Points
  • Gain one additional hit die
  • Save DC is increases to 14
  • Spell Attack is increased to +6
  • Unlocks a Rogue Subclass Feature
  • +4 Proficiency Bonus: Affects all attacks, saving throws, skill & tool checks, and spell DC.

Level 10

  • +8 Hit Points
  • Gain one additional hit die
  • Unlocks an additional spell slot and choose x1 Spell

 

Rogue Starting Equipment

 

Thief Tips & Builds

  • Strongly consider investing into athletics, especially if you’re a ranged build. You’ll find yourself jumping ledges to get to good vantage points, and falling on your ass every round because of a failed athletics check will get you dead fast.  Invest in a little strength, become proficient in the skill, or even become an expert if you find you want to be even more sure-footed.

 

 

Classes and Subclasses
Battle Domain  ♦  Builds  ♦  Champion  ♦  Child of the Rift  ♦  Circle of Balance  ♦  Circle of the Kindred Spirit  ♦  Circle of the Land  ♦  Circle of Winds  ♦  College of Heroism  ♦  College of Hope  ♦  College of Lore  ♦  College of Tradition  ♦  Commander  ♦  Court Mage  ♦  Darkweaver  ♦  Draconic Bloodline  ♦  Elemental (Fire)  ♦  Elemental (Ice)  ♦  Elemental (Lightning)  ♦  Greenmage  ♦  Haunted Soul  ♦  Hoodlum  ♦  Hunter  ♦  Insight Domain  ♦  Law Domain  ♦  Life Domain  ♦  Loremaster  ♦  Mana Painter  ♦  Marksman  ♦  Mischief Domain  ♦  Mountaineer  ♦  Oath of Devotion  ♦  Oath of Judgment  ♦  Oath of the Motherland  ♦  Oath of Tirmar  ♦  Oblivion Domain  ♦  Path of Claw  ♦  Path of the Berserker  ♦  Path of the Magebane  ♦  Path of the Stone  ♦  Shadow Tamer  ♦  Shadowcaster  ♦  Shock Arcanist  ♦  Spellblade  ♦  Sun Domain  ♦  Swift Blade  ♦  The Fiend  ♦  The Hive  ♦  The Timekeeper  ♦  The Tree  ♦  Way of Freedom  ♦  Way of Light  ♦  Way of Survival  ♦  Way of the Open Hand

 




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