The Timekeeper |
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Subclass Features |
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♦ Level 1Expanded SpellsYou can select from this list of additional spells when you learn a new spell: Longstrider, Magic Missile, Blur, Calm Emotions, Haste, Slow, Greater Invisibility, Phantasmal Killer, Raise Dead, Dominate Person. Curse of TimeStarting at the 1st level, whenever you damage an opponent with a spell, they become afflicted with the Curse of Time. Enemies under the Curse of Time take half your proficiency bonus (rounded up) force damage at the start of their turn for the next minute. ♦ Level 6Time ShiftStarting at the 6th level, when you are about to take damage, you can use your reaction to project your body forward a few seconds, negating any damage and effects. You are considered banished until the start of your next turn. After you use this feature, you can't use it again until you complete a long rest. ♦ Level 10AccelerateStarting at the 10th level, on your turn, you can use a bonus action to briefly accelerate an ally within 6 cells. They gain the effect of Haste until the start of your next turn; however, they do not suffer from lethargy when Accelerate ends. You can use this feature a number of times equal to your proficiency bonus per long rest. ♦ Level 14 |
The Timekeeper is a Subclass from the Inner Strength DLC in Solasta: Crown of the Magister. The Timekeeper is a subclass of the Warlock Class. A character's class is their profession and grants specific features as listed. New powers, and access to subclasses, are granted at a higher level of experience. Each class also gives you a set of equipment that you can customize.
Time is eternal, just a long flow. And yet, it longs for more than this endless flow; it longs to feel the meaning of a single moment. The Timekeepers fulfill this longing and can even sometimes manipulate the flow, a boon granted to agents of Time.
The Timekeeper Information
The Timekeeper Subclass Features
Level 1
- Expanded Spells: You can select from this list of additional spells when you learn a new spell: Longstrider, Magic Missile, Blur, Calm Emotions, Haste, Slow, Greater Invisibility, Phantasmal Killer, Raise Dead, Dominate Person.
- Curse of Time: Starting at the 1st level, whenever you damage an opponent with a spell, they become afflicted with the Curse of Time. Enemies under the Curse of Time take half your proficiency bonus (rounded up) force damage at the start of their turn for the next minute.
Level 6
- Time Shift: Starting at the 6th level, when you are about to take damage, you can use your reaction to project your body forward a few seconds, negating any damage and effects. You are considered banished until the start of your next turn. After you use this feature, you can't use it again until you complete a long rest.
Level 10
- Accelerate: Starting at the 10th level, on your turn, you can use a bonus action to briefly accelerate an ally within 6 cells. They gain the effect of Haste until the start of your next turn; however, they do not suffer from lethargy when Accelerate ends. You can use this feature a number of times equal to your proficiency bonus per long rest.
Level 14
- Time Warp - Starting at 14th level, on your turn, you can take one additional action on top of your regular action and a possible bonus action. Once you use this feather, you must finish a long rest before you can do it again.
The Timekeeper Tips & Builds
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