The Timekeeper

the timekeeper subclass solasta wiki guide 150px

Subclass Features

♦ Level 1
Expanded Spells

You can select from this list of additional spells when you learn a new spell: Longstrider, Magic Missile, Blur, Calm Emotions, Haste, Slow, Greater Invisibility, Phantasmal Killer, Raise Dead, Dominate Person.

Curse of Time

Starting at the 1st level, whenever you damage an opponent with a spell, they become afflicted with the Curse of Time. Enemies under the Curse of Time take half your proficiency bonus (rounded up) force damage at the start of their turn for the next minute.

♦ Level 6
Time Shift

Starting at the 6th level, when you are about to take damage, you can use your reaction to project your body forward a few seconds, negating any damage and effects. You are considered banished until the start of your next turn. After you use this feature, you can't use it again until you complete a long rest.

♦ Level 10
Accelerate

Starting at the 10th level, on your turn, you can use a bonus action to briefly accelerate an ally within 6 cells. They gain the effect of Haste until the start of your next turn; however, they do not suffer from lethargy when Accelerate ends. You can use this feature a number of times equal to your proficiency bonus per long rest.

The Timekeeper is a Subclass from the Inner Strength DLC in Solasta: Crown of the Magister. The Timekeeper is a subclass of the Warlock Class. A character's class is their profession and grants specific features as listed. New powers, and access to subclasses, are granted at a higher level of experience. Each class also gives you a set of equipment that you can customize.

 

Time is eternal, just a long flow. And yet, it longs for more than this endless flow; it longs to feel the meaning of a single moment. The Timekeepers fulfill this longing and can even sometimes manipulate the flow, a boon granted to agents of Time.

The Timekeeper Information

 

The Timekeeper Subclass Features

Level 1

  • Expanded Spells: You can select from this list of additional spells when you learn a new spell: Longstrider, Magic Missile, Blur, Calm Emotions, Haste, Slow, Greater Invisibility, Phantasmal Killer, Raise Dead, Dominate Person.
  • Curse of Time: Starting at the 1st level, whenever you damage an opponent with a spell, they become afflicted with the Curse of Time. Enemies under the Curse of Time take half your proficiency bonus (rounded up) force damage at the start of their turn for the next minute.

Level 6

  • Time Shift: Starting at the 6th level, when you are about to take damage, you can use your reaction to project your body forward a few seconds, negating any damage and effects. You are considered banished until the start of your next turn. After you use this feature, you can't use it again until you complete a long rest.

Level 10

  • Accelerate: Starting at the 10th level, on your turn, you can use a bonus action to briefly accelerate an ally within 6 cells. They gain the effect of Haste until the start of your next turn; however, they do not suffer from lethargy when Accelerate ends. You can use this feature a number of times equal to your proficiency bonus per long rest.

 

The Timekeeper Tips & Builds

  • Note 1
  • Note 2

 

 
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