Spells in Solasta: Crown of the Magister are forms of magical properties that are specifically used by certain classes in the game. Spells can be used against enemies to deal damage and to inflict negative status effects, and, it can also be used to conjure magical energy to support the team such as healing effects and various buffs.
Spells can be cast by any Class that has Spellcasting, but not all Classes can cast every Spell. Spells in 5e DnD cost Spell Slots in order to use, and you must have an unused Spell Slot of the matching Level in order to cast this Spell. Many lower-level Spells can be cast using higher-level Spell Slots with increased benefits. This page covers a full list of all the Level 2 Spells that are found in the game.
Solasta All Level 2 Spells
Level 2 Spells Comparison Table
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Quick Search of All Level 2 Spells
Name | Duration | School | Requirements | Spell Effect |
---|---|---|---|---|
Acid Arrow | Instant | Evocation | Lv.3 Wizard (Shock Arcanist) Lv. 3 Wizard (Loremaster) Lv. 7 Fighter (Spellblade) |
Launch an acid arrow. |
Blindness | 1 min. | Necromancy | Lv.3 Wizard (Shock Arcanist) Lv. 3 Wizard (Loremaster) Lv. 7 Rogue (Shadowcaster) |
Blind an enemy for one minute. |
Blur | 1 min. | Illusion | Lv.3 Wizard (Shock Arcanist) Lv. 3 Wizard (Loremaster) Lv. 7 Rogue (Shadowcaster) |
Makes you blurry and harder to hit for up to one minute. |
Darkness | 10 min. | Evocation | Lv.3 Wizard (Shock Arcanist) Lv. 3 Wizard (Loremaster) Lv. 7 Fighter (Spellblade) |
Create an area of magical darkness. |
Darkvision | 8 hrs. | Transmutation | Lv. 5 Hunter Lv.3 Wizard (Shock Arcanist) Lv. 3 Wizard (Loremaster) Lv. 7 Fighter (Spellblade) |
Grant Darkvision to the target. |
Flaming Sphere | 10 min. | Evocation | Lv.3 Wizard (Shock Arcanist) Lv. 3 Wizard (Loremaster) Lv. 7 Fighter (Spellblade) |
Summons a movable, burning sphere. |
Hold Person | 1 min. | Enchantment | Lv.3 Wizard (Shock Arcanist) Lv. 3 Wizard (Loremaster) Lv. 7 Fighter (Spellblade) |
Paralyze a humanoid you can see for a limited time. |
Invisibility | 1 hr. | Illusion | Lv.3 Wizard (Shock Arcanist) Lv. 3 Wizard (Loremaster) Lv. 7 Rogue (Shadowcaster) |
Make an ally invisible for a limited time. |
Knock | 8 hrs. | Transmutation | Lv.3 Wizard (Shock Arcanist) Lv. 3 Wizard (Loremaster) Lv. 7 Fighter (Spellblade) |
Magically open locked doors, chests, and the like. |
Levitate | 10 min. | Transmutation | Lv.3 Wizard (Shock Arcanist) Lv. 3 Wizard (Loremaster) Lv. 7 Fighter (Spellblade) |
Allow a creature to levitate and gain control of its aerial movement for a limited time. Can affect enemies if their size is medium or smaller. |
Magic Weapon | 1 hr. | Transmutation | Lv.3 Wizard (Shock Arcanist) Lv. 3 Wizard (Loremaster) Lv. 7 Fighter (Spellblade) |
A non-magical weapon becomes a +1 weapon for up to one hour. |
Misty Step | Instant | Conjuration | Lv.3 Wizard (Shock Arcanist) Lv. 3 Wizard (Loremaster) Lv. 7 Fighter (Spellblade) |
Teleports you to a free cell you can see, no more than 6 cells away. |
Ray of Enfeeblement | 1 min. | Necromancy | Lv.3 Wizard (Shock Arcanist) Lv. 3 Wizard (Loremaster) Lv. 7 Rogue (Shadowcaster) |
Weaken an enemy so they deal less damage for one minute. |
Scorching Ray | Instant | Evocation | Lv.3 Wizard (Shock Arcanist) Lv. 3 Wizard (Loremaster) Lv. 7 Fighter (Spellblade) |
Fling rays of fire at one or more enemies. |
See Invisibility | 1 hr. | Divination | Lv.3 Wizard (Shock Arcanist) Lv. 3 Wizard (Loremaster) Lv. 7 Rogue (Shadowcaster) |
You can see invisible creatures. |
Spider Climb | 1 hr. | Transmutation | Lv.3 Wizard (Shock Arcanist) Lv. 3 Wizard (Loremaster) Lv. 7 Fighter (Spellblade) |
Touch an ally to allow them to climb walls like a spider for a limited time. |
Barkskin | 1 hr. | Transmutation | Lv. 5 Hunter |
Gives you or an ally you can touch an AC of at least 16. |
Find Traps | Instant | Evocation | Lv. 5 Hunter |
Spot mechanical and magical traps, but not natural hazards. |
Lesser Restoration | Instant | Abjuration | Remove a detrimental condition from an ally. | |
Pass Without Trace | 1 hr. | Abjuration | Lv. 5 Hunter |
Make yourself and up to 5 allies stealthier for one hour. |
Protection from Poison | 1 hr. | Abjuration | Lv. 5 Hunter |
Cures and protects against poison. |
Aid | Instant | Abjuration | Temporarily increases hit points for up to three allies. | |
Branding Smite | 1 min. | Evocation | Your next hit causes additional radiant damage and your target becomes luminous. | |
Silence | 10 min. | Illusion | The creature does not emit any sound and cannot speak or cast spells with a verbal component. | |
Calm Emotions | 1 min. | Enchantment | Stops one of more creatures from being charmed or frightened. | |
Enhance Ability | 1 hr. | Transmutation | Grant temporary powers to an ally for up to one hour. | |
Prayer of Healing | Instant | Evocation | Heal multiple allies at the same time. | |
Spiritual Weapon | 1 min. | Evocation | Summon a weapon that fights for you. | |
Shatter | Instant | Evocation | Triggers a sudden noise that causes Thunder Damage in a 2-cell radius |