Spells in Solasta: Crown of the Magister are forms of magical properties that are specifically used by certain classes in the game. Spells can be used against enemies to deal damage and to inflict negative status effects, and, it can also be used to conjure magical energy to support the team such as healing effects and various buffs.

Spells can be cast by any Class that has Spellcasting, but not all Classes can cast every Spell. Spells in 5e DnD cost Spell Slots in order to use, and you must have an unused Spell Slot of the matching Level in order to cast this Spell. Many lower-level Spells can be cast using higher-level Spell Slots with increased benefits. This page covers a full list of all the Level 2 Spells that are found in the game. 

 

 

Solasta All Level 2 Spells

 

 

 

 

 

 

Level 2 Spells Comparison Table

 

Click the header to sort the table.

Name Requirements Spell Effect
Acid Arrow

Lv.3 Wizard (Shock Arcanist)

Lv. 3 Wizard (Loremaster)

Lv. 7 Fighter (Spellblade)

Launch an acid arrow.
Blindness

Cleric

Lv.3 Wizard (Shock Arcanist)

Lv. 3 Wizard (Loremaster)

Lv. 7 Rogue (Shadowcaster)

Paladin (Oath of Tirmar)

Blind an enemy for one minute.
Blur

Lv.3 Wizard (Shock Arcanist)

Lv. 3 Wizard (Loremaster)

Lv. 7 Rogue (Shadowcaster)

Makes you blurry and harder to hit for up to one minute.
Darkness

Lv.3 Wizard (Shock Arcanist)

Lv. 3 Wizard (Loremaster)

Lv. 7 Fighter (Spellblade)

Create an area of magical darkness.
Darkvision

Lv. 5 Hunter

Lv.3 Wizard (Shock Arcanist)

Lv. 3 Wizard (Loremaster)

Lv. 7 Fighter (Spellblade)

Grant Darkvision to the target.
Flaming Sphere

Lv.3 Wizard (Shock Arcanist)

Lv. 3 Wizard (Loremaster)

Lv. 7 Fighter (Spellblade)

Summons a movable, burning sphere.
Hold Person

Cleric

Lv.3 Wizard (Shock Arcanist)

Lv. 3 Wizard (Loremaster)

Lv. 7 Fighter (Spellblade)

Paladin (Oath of Tirmar)

Paralyze a humanoid you can see for a limited time.
Invisibility

Lv.3 Wizard (Shock Arcanist)

Lv. 3 Wizard (Loremaster)

Lv. 7 Rogue (Shadowcaster)

Make an ally invisible for a limited time.
Knock

Lv.3 Wizard (Shock Arcanist)

Lv. 3 Wizard (Loremaster)

Lv. 7 Fighter (Spellblade)

Magically open locked doors, chests, and the like.
Levitate

Cleric

Lv.3 Wizard (Shock Arcanist)

Lv. 3 Wizard (Loremaster)

Lv. 7 Fighter (Spellblade)

Allow a creature to levitate and gain control of its aerial movement for a limited time. Can affect enemies if their size is medium or smaller.
Magic Weapon

Lv.3 Wizard (Shock Arcanist)

Lv. 3 Wizard (Loremaster)

Lv. 7 Fighter (Spellblade)

Paladin (Oath of Devotion)

Paladin (Oath of Tirmar)

A non-magical weapon becomes a +1 weapon for up to one hour.
Misty Step

Cleric

Lv.3 Wizard (Shock Arcanist)

Lv. 3 Wizard (Loremaster)

Lv. 7 Fighter (Spellblade)

Teleports you to a free cell you can see, no more than 6 cells away.
Ray of Enfeeblement

Lv.3 Wizard (Shock Arcanist)

Lv. 3 Wizard (Loremaster)

Lv. 7 Rogue (Shadowcaster)

Weaken an enemy so they deal less damage for one minute.
Scorching Ray

Lv.3 Wizard (Shock Arcanist)

Lv. 3 Wizard (Loremaster)

Lv. 7 Fighter (Spellblade)

Fling rays of fire at one or more enemies.
See Invisibility

Lv.3 Wizard (Shock Arcanist)

Lv. 3 Wizard (Loremaster)

Lv. 7 Rogue (Shadowcaster)

You can see invisible creatures.
Spider Climb

Lv.3 Wizard (Shock Arcanist)

Lv. 3 Wizard (Loremaster)

Lv. 7 Fighter (Spellblade)

Touch an ally to allow them to climb walls like a spider for a limited time.
Barkskin

Lv. 5 Hunter

Lv. 3 Wizard (Greenmage)

Gives you or an ally you can touch an AC of at least 16.
Find Traps

Cleric

Lv. 5 Hunter

Lv. 3 Wizard (Greenmage)

Spot mechanical and magical traps, but not natural hazards.
Lesser Restoration

Cleric, Lv. 5 Hunter

Lv. 3 Wizard (Greenmage)

Paladin (Oath of Devotion)

Paladin (Oath of Tirmar)

Remove a detrimental condition from an ally.
Pass Without Trace

Lv. 5 Hunter

Lv. 3 Wizard (Greenmage)

Make yourself and up to 5 allies stealthier for one hour.
Protection from Poison

Lv. 5 Hunter

Lv. 3 Wizard (Greenmage)

Paladin (Oath of Devotion)

Paladin (Oath of Tirmar)

Cures and protects against poison.
Aid

Cleric

Paladin (Oath of Devotion)

Paladin (Oath of Tirmar)

Temporarily increases hit points for up to three allies.
Branding Smite

Paladin (Oath of Devotion)

Paladin (Oath of Tirmar)

Your next hit causes additional radiant damage and your target becomes luminous.
Silence

Cleric, Lv. 5 Hunter

The creature does not emit any sound and cannot speak or cast spells with a verbal component.
Calm Emotions

Cleric

Stops one of more creatures from being charmed or frightened.
Enhance Ability

Cleric

Grant temporary powers to an ally for up to one hour.
Prayer of Healing

Cleric

Heal multiple allies at the same time.
Spiritual Weapon

Cleric

Summon a weapon that fights for you.
Shatter

Wizard

Triggers a sudden noise that causes Thunder Damage in a 2-cell radius



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