Wizard

wizards class solasta crown of the magister wiki guide 200px

Class Features

Saving Throw Proficiencies

Wisdom, Intelligence

Wizard Weapon Proficiencies

Dagger, Dart, Quarterstaff

Tool Proficiencies

Manacalon Rosary, Scroll Kit

Wizard Skills

Arcana, History, Insight, Investigation, Medicine, Religion

Wizard Spellcasting

Can cast spells from the Wizard Spells list.

Ritual Casting

You can cast a spell as a Ritual if that spell has the Ritual tag and you have it in your spellbook. You don't need to have the spell prepared.

Magical Crafting

You have been trained to scribe magic scrolls and use enchanting equipment.

Wizard is a Class in Solasta: Crown of the Magister. A character's class is their profession and grants specific features as listed. New powers, and access to subclasses, are granted at a higher level of experience. Each class also gives you a set of equipment that you can customize.

Wizards are masters of the arcane arts, able to shape the forces of magic. Rather than rushing in with weapons, they cast spells that weaken their enemies from a distance - so long as their comrades keep them safe. The magical traditions of Solasta are descended from the fallen empire of the high elves, but knowledge of arcane magic has spread to all species.

Wizard Shock Arcanist Build Guide Below:

solasta build guide shock arcanist wizard caster 750x422

 

Wizards spend their lives studying magic, learning more and more powerful and wondrous spells. Despite their weakness in physical combat, their magical abilities make them dangerous foes.

Wizard Features

Higher Level Features

Level 2

  • +6 Hit Points
  • 2 Spells to select
  • Gain one additional hit die
  • Gain one additional spell slot
  • Arcane Traditions: Grants you specialization with a certain kind of magic.
  • Arcane Recovery: Once per day when you complete a short rest, you can recover a number of expanded spell slots (max 5th level) up to half of your wizard level, rounded up.

Level 3

  • +6 Hit Points
  • Select 2 Spells
  • Additional Spell Slots
  • Gain one additional hit die

Level 4

  • +1 Cantrip
  • +6 Hit Points
  • Select 2 Spells
  • Additional Spell Slot
  • Gain one additional hit die
  • Ability Score Choice: Choose between increasing your ability scores or gaining a bonus feat.

Level 5

  • +6 Hit Points
  • Select 2 Spells
  • Additional Spell Slot
  • Gain one additional hit die
  • Save DC is increases to 15
  • Spell Attack is increased to +7
  • +3 Proficiency Bonus: Affects all attacks, saving throws, skill & tool checks, and spell DC.

Level 6

  • +6 Hit Points
  • Select 2 Spells
  • Additional Spell Slot
  • Gain one additional hit die
  • Unlocks a Wizarad Subclass feature

Level 7

  • +6 Hit Points
  • Select 2 Spells
  • Additional Spell Slot
  • Gain one additional hit die

Level 8

  • +6 Hit Points
  • Select 2 Spells
  • Additional Spell Slot
  • Gain one additional hit die
  • Ability Score Choice: Choose between increasing your ability scores or gaining a bonus feat.

Level 9

  • +6 Hit Points
  • Select 2 Spells
  • Additional Spell Slot
  • Gain one additional hit die
  • Save DC is increases to 16
  • Spell Attack is increased to +8
  • +4 Proficiency Bonus: Affects all attacks, saving throws, skill & tool checks, and spell DC.

Level 10

  • +6 Hit Points
  • Select 2 Spells
  • Select 1 Cantrip
  • Additional Spell Slot
  • Gain one additional hit die
  • Unlocks a Wizarad Subclass feature

Level 11

  • +6 Hit Points
  • Select 2 Spells
  • Additional Spell Slot
  • Gain one additional hit die

Level 12

  • +6 Hit Points
  • Select 2 Spells
  • Gain one additional hit die
  • Ability Score Choice: Choose between increasing your ability scores or gaining a bonus feat.

 

Wizard Starting Equipment

 

Wizard Subclasses

 

Wizard Tips & Builds

  • Note 1
  • Note 2

 

 

Classes and Subclasses
Barbarian  ♦  Bard  ♦  Cleric  ♦  Druid  ♦  Fighter  ♦  Monk  ♦  Paladin  ♦  Ranger  ♦  Rogue  ♦  Warlock

 




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