Level 3 Illusion

Frighten creatures and force them to flee.


cone-icon-solasta-wiki-guide-small 6 cell-icon-solasta-wiki-guide-small


Cone, Centered


Casting Time



V, S, M


1 minute

Saving Throw


Spell Effects

Inflicts Frightened (Fear) (save each turn to cancel) Must run away from the source of fear.


Area of Effect, Concentration, Spell

Fear is a Spell in Solasta: Crown of the Magister. Fear is a Level 3 Spell. Spells can be cast by any Class that has Spellcasting, but not all Classes can cast every Spell. Spells in 5e DnD cost Spell Slots in order to use, and you must have an unused Spell Slot of the matching Level in order to cast this Spell. Many lower-level Spells can be cast using higher-level Spell Slots with increased benefits.



Fear Information

  • Spell Type: Level 3 Spell
  • Casting Time: Action
  • Spell Duration: 1 minute
  • Spell Effect: Frighten creatures and force them to flee.

Spell Special Effects:

  • Inflicts Frightened (Fear) (save each turn to cancel)
  • Must run away from the source of fear.

Spell Components:

  • Verbal: This spell requires the chanting of mystic words.
  • Somatic: Requires a free use of at least one hand to perform this spell.
  • Material: Requires the caster to wield a Spell Focus or Component Pouch item to cast this spell.

Spell Range: Cone, Centered




Fear Requirements

Listed below are the following Classes and/or Ancestries (Race) that can cast this spell:



Fear Tips & Builds

  • ???
  • Other Notes, Tips, and Trivia



Solasta: Crown of the Magister Level 3 Spells
Beacon of Hope  ♦  Bestow Curse  ♦  Conjure Animal  ♦  Counterspell  ♦  Create Food  ♦  Daylight  ♦  Dispel Magic  ♦  Fireball  ♦  Fly  ♦  Haste  ♦  Hypnotic Pattern  ♦  Lightning Bolt  ♦  Mass Healing Word  ♦  Protection from Energy  ♦  Remove Curse  ♦  Revivify  ♦  Slow  ♦  Spirit Guardians  ♦  Stinking Cloud  ♦  Tongues  ♦  Vampiric Touch  ♦  Wind Wall

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