Spells in Solasta: Crown of the Magister are forms of magical properties that are specifically used by certain classes in the game. Spells can be used against enemies to deal damage and to inflict negative status effects, and, it can also be used to conjure magical energy to support the team such as healing effects and various buffs.
Spells can be cast by any Class that has Spellcasting, but not all Classes can cast every Spell. Spells in 5e DnD cost Spell Slots in order to use, and you must have an unused Spell Slot of the matching Level in order to cast this Spell. Many lower-level Spells can be cast using higher-level Spell Slots with increased benefits. This page covers a full list of all the Level 1 Spells that are found in the game.
Solasta All Level 1 Spells
Level 1 Spells Comparison Table
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Quick Search of All Level 1 Spells
Name | Duration | School | Requirements | Spell Effect |
---|---|---|---|---|
Burning Hands | Instant | Evocation | Spray a cone of fire in front of you. | |
Charm Person | 1 hr. | Enchantment | Makes an ally of an enemy. | |
Color Spray | 1 round | Illusion | Lv.3 Rogue (Shadowcaster) |
Spray a spray that briefly blinds your enemies. |
Comprehend Languages | 1 hr. | Divination | Lv.3 Rogue (Shadowcaster) |
For the duration of the spell, you understand the literal meaning of any spoken word that you hear. |
Detect Magic | 10 min. | Divination | Lv.3 Rogue (Shadowcaster) |
Detect nearby magic objects or creatures. |
Expeditious Retreat | 10 min. | Transmutation | Gain movement points and become able to dash as a bonus action for a limited time. | |
False Life | 1 hr. | Necromancy | Lv.3 Rogue (Shadowcaster) |
Gain a few temporary hit points for a limited time. |
Feather Fall | 1 min. | Transmutation | Wizard | Provide a safe landing when you or an ally falls. |
Fog Cloud | 1 hr. | Conjuration | Lv. 2 Ranger |
Generate a sphere of thick fog for a limited time. |
Hideous Laughter | 1 min. | Enchantment | Make an enemy helpless with irresistible laughter. | |
Identify | 1 min. | Divination | Identify the hidden properties of an object. | |
Jump | 1 min. | Transmutation | Increase an ally's jumping distance. | |
Mage Armor | 8 hrs. | Abjuration | Lv.3 Rogue (Shadowcaster) |
Provide magical armor to an ally who doesn't wear armor. |
Magic Missile | Instant | Evocation | Strike one or more enemies with projectiles that can't miss. | |
Protect vs Evil & Good | 10 min. | Abjuration | Lv.3 Rogue (Shadowcaster) |
Touch an ally to give them protection from evil or good creatures for a limited time. |
Shield | 0 rounds | Abjuration | Lv.3 Rogue (Shadowcaster) |
Increase your AC by 5 just before you would take a hit. |
Sleep | 1 min | Enchantment | Put a number of enemies to sleep for a limited time. | |
Thunderwave | Instant | Evocation | Emit a wave of force that causes damage and pushes creatures and objects away. | |
Animal Friendship | 24 hrs. | Enchantment | Lv. 2 Ranger |
Choose a beast that you can see within the spell's range. The beast must make a Wisdom Saving Throw or be charmed for the spell's duration. |
Detect Poison and Disease | 10 min. | Divination | Lv. 2 Wizard (Greenmage) | You sense the presence and location of poisonous creatures and diseases within 30 feet of you. |
Entangle | 1 min. | Conjuration | Lv. 2 Wizard (Greenmage) | Slows down those who walk through the area. |
Faerie Fire | 1 min. | Evocation | Lv. 2 Wizard (Greenmage) | Highlight creatures to give an advantage to anyone attacking them. |
Goodberry | Instant | Transmutation | Lv. 2 Ranger |
Creates 10 berries infused with magic. Eating a berry restores 1 hit point and provides sustenance for a long rest. Berries vanish after a long rest. |
Hunter's Mark | 1 hr. | Divination | Lv. 2 Ranger |
An enemy gets additional damage from you, and you easily detect it for a limited time. |
Longstrider | 1 hr. | Transmutation | Lv. 2 Ranger |
Increases an ally's speed by two cells per turn. |
Bless | 1 min. | Enchantment | Increases your allies' saving throws and attack rolls for a limited time. | |
Cure Wounds | Instant | Evocation | Heal an ally by touch. | |
Detect Evil and Good | 10 min. | Divination | Detect nearby creatures of evil or good nature. | |
Divine Favor | 1 min. | Evocation | Gain additional radiant damage for a limited time. | |
Heroism | 1 min. | Enchantment | An ally gains temporary hit points and cannot be frightened for a limited time. | |
Shield of Faith | 10 min. | Abjuration | Increase an ally's AC by 2 for a limited time. | |
Bane | 1 min. | Enchantment | Cleric | Reduce your enemies' attacks and saving throws for a limited time. |
Guiding Bolt | 1 round | Evocation | Cleric | Launch a radiant attack against an enemy and make them easy to hit. |
Healing Word | Instant | Evocation | Cleric | Heal an ally you can see. |
Inflict Wounds | Instant | Necromancy | Cleric | Deal necrotic damage to an enemy you hit. |