Spells in Solasta: Crown of the Magister are forms of magical properties that are specifically used by certain classes in the game. Spells can be used against enemies to deal damage and to inflict negative status effects, and, it can also be used to conjure magical energy to support the team such as healing effects and various buffs.

Spells can be cast by any Class that has Spellcasting, but not all Classes can cast every Spell. Spells in 5e DnD cost Spell Slots in order to use, and you must have an unused Spell Slot of the matching Level in order to cast this Spell. Many lower-level Spells can be cast using higher-level Spell Slots with increased benefits. This page covers a full list of all the Level 1 Spells that are found in the game. 

 

 

Solasta All Level 1 Spells

 

 

 

 

 

 

 

Level 1 Spells Comparison Table

 

Click the header to sort the table.

Name Requirements Spell Effect
Burning Hands

Wizard, Cleric

Fighter (Spellblade)

Spray a cone of fire in front of you.
Charm Person

Wizard

Fighter (Spellblade)

Makes an ally of an enemy.
Color Spray

Wizard

Lv.3 Rogue (Shadowcaster)

Spray a spray that briefly blinds your enemies.
Comprehend Languages

Wizard

Lv.3 Rogue (Shadowcaster)

For the duration of the spell, you understand the literal meaning of any spoken word that you hear.
Detect Magic

Wizard, Ranger, Cleric

Lv.3 Rogue (Shadowcaster)

Paladin (Oath of Tirmar)

Detect nearby magic objects or creatures.
Expeditious Retreat

Wizard

Fighter (Spellblade)

Gain movement points and become able to dash as a bonus action for a limited time.
False Life

Wizard

Lv.3 Rogue (Shadowcaster)

Gain a few temporary hit points for a limited time.
Feather Fall Wizard Provide a safe landing when you or an ally falls.
Fog Cloud

Wizard, Cleric

Lv. 2 Ranger

Fighter (Spellblade)

Generate a sphere of thick fog for a limited time.
Hideous Laughter

Wizard

Fighter (Spellblade)

Make an enemy helpless with irresistible laughter.
Identify

Wizard

Rogue (Shadowcaster)

Identify the hidden properties of an object.
Jump

Wizard, Ranger

Fighter (Spellblade)

Increase an ally's jumping distance.
Mage Armor

Wizard

Lv.3 Rogue (Shadowcaster)

Provide magical armor to an ally who doesn't wear armor.
Magic Missile

Wizard

Fighter (Spellblade)

Strike one or more enemies with projectiles that can't miss.
Protect vs Evil & Good

Wizard, Cleric

Paladin (Oath of Tirmar)

Lv.3 Rogue (Shadowcaster)

Touch an ally to give them protection from evil or good creatures for a limited time.
Shield

Wizard

Paladin (Oath of Tirmar)

Lv.3 Rogue (Shadowcaster)

Increase your AC by 5 just before you would take a hit.
Sleep

Wizard

Fighter (Spellblade)

Paladin (Oath of Tirmar)

Put a number of enemies to sleep for a limited time.
Thunderwave

Wizard, Cleric

Fighter (Spellblade)

Emit a wave of force that causes damage and pushes creatures and objects away.
Animal Friendship

Lv. 2 Ranger

Lv. 2 Wizard (Greenmage)

Choose a beast that you can see within the spell's range. The beast must make a Wisdom Saving Throw or be charmed for the spell's duration.
Detect Poison and Disease Lv. 2 Wizard (Greenmage) You sense the presence and location of poisonous creatures and diseases within 30 feet of you.
Entangle Lv. 2 Wizard (Greenmage) Slows down those who walk through the area.
Faerie Fire Lv. 2 Wizard (Greenmage) Highlight creatures to give an advantage to anyone attacking them.
Goodberry

Lv. 2 Ranger

Lv. 2 Wizard (Greenmage)

Creates 10 berries infused with magic. Eating a berry restores 1 hit point and provides sustenance for a long rest. Berries vanish after a long rest.
Hunter's Mark

Lv. 2 Ranger

Lv. 2 Wizard (Greenmage)

An enemy gets additional damage from you, and you easily detect it for a limited time.
Longstrider

Lv. 2 Ranger

Lv. 2 Wizard (Greenmage)

Increases an ally's speed by two cells per turn.
Bless

Cleric

Paladin (Oath of Devotion)

Paladin (Oath of Tirmar)

Increases your allies' saving throws and attack rolls for a limited time.
Cure Wounds

Cleric, Lv. 2 Ranger

Paladin (Oath of Devotion)

Paladin (Oath of Tirmar)

Heal an ally by touch.
Detect Evil and Good

Cleric

Paladin (Oath of Devotion)

Paladin (Oath of Tirmar)

Detect nearby creatures of evil or good nature.
Divine Favor

Paladin (Oath of Devotion)

Paladin (Oath of Tirmar)

Gain additional radiant damage for a limited time.
Heroism

Paladin (Oath of Devotion)

Paladin (Oath of Tirmar)

An ally gains temporary hit points and cannot be frightened for a limited time.
Shield of Faith

Cleric

Paladin (Oath of Devotion)

Paladin (Oath of Tirmar)

Increase an ally's AC by 2 for a limited time.
Bane Cleric Reduce your enemies' attacks and saving throws for a limited time.
Guiding Bolt Cleric Launch a radiant attack against an enemy and make them easy to hit.
Healing Word Cleric Heal an ally you can see.
Inflict Wounds Cleric Deal necrotic damage to an enemy you hit.



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