Conjure Animal

Level 3 Conjuration
conjure animal spell solasta wiki guide

Summon spirits in the form of beasts to help you in battle.


target ally icon solasta wiki guide



Casting Time



V, S, M


1 hour

Saving Throw


Spell Effects

Conjure 1, 2, or 4 Beasts


Summoning, Concentration, Spell

Conjure Animal is a Spell in Solasta: Crown of the Magister. Conjure Animal is a Level 3 Spell. Spells can be cast by any Class that has Spellcasting, but not all Classes can cast every Spell. Spells in 5e DnD cost Spell Slots in order to use, and you must have an unused Spell Slot of the matching Level in order to cast this Spell. Many lower-level Spells can be cast using higher-level Spell Slots with increased benefits.



Conjure Animal Information

  • Spell Type: Level 3 Spell
  • Casting Time: Action
  • Spell Duration: 1 hour
  • Spell Effect: Summon spirits in the form of beasts to help you in battle.

Spell Special Effects:

  • Conjure 1 Beast: 1 powerful beast is conjured
  • Conjure 2 Beasts: 2 beasts are conjured (Dire Wolves)
  • Conjure 4 Beasts: 4 medium beasts are conjured

Spell Components:

  • Verbal: This spell requires the chanting of mystic words.
  • Somatic: Requires a free use of at least one hand to perform this spell.
  • Material: Requires the caster to wield a Spell Focus or Component Pouch item to cast this spell.



Conjure Animal Requirements

Listed below are the following Classes and/or Ancestries (Race) that can cast this spell:



Conjure Animal Tips & Builds

  • CR of creatures are?
  • Other Notes, Tips, and Trivia



Solasta: Crown of the Magister Level 3 Spells
Beacon of Hope  ♦  Bestow Curse  ♦  Counterspell  ♦  Create Food  ♦  Daylight  ♦  Dispel Magic  ♦  Fear  ♦  Fireball  ♦  Fly  ♦  Haste  ♦  Hypnotic Pattern  ♦  Lightning Bolt  ♦  Mass Healing Word  ♦  Protection from Energy  ♦  Remove Curse  ♦  Revivify  ♦  Slow  ♦  Spirit Guardians  ♦  Stinking Cloud  ♦  Tongues  ♦  Vampiric Touch  ♦  Wind Wall


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