Illusion Spells in Solasta: Crown of the Magister is one of the groupings of magical spells that are featured in the game. The Illusion school includes spells that deceive the senses or minds of others. They cause people to see things that are not there, not see things that are there, hear phantom noises, or remember things that never happened. Spells can be used against enemies to deal damage and to inflict negative status effects, and, they can also be used to conjure magical energy to support the team such as healing effects and various buffs.

Spells can be cast by any Class that has Spellcasting, but not all Classes can cast every Spell. Spells in 5e DnD cost Spell Slots in order to use, and you must have an unused Spell Slot of the matching Level in order to cast this Spell. Many lower-level Spells can be cast using higher-level Spell Slots with increased benefits. This page covers a full list of all the Illusion Spells that are found in the game.

 

 

Solasta Illusion Spells

 

 

Illusion Spells Comparison Table

 

Click the header to sort the table.

Name Requirements Spell Effect
Annoying Bee

WizardHigh Elf,

Rogue (Shadowcaster)

The target sees an illusional bee flying harassing the target and has disadvantages on concentration. Checks until the start of their next turn.
Dazzle

WizardHigh Elf,

Rogue (Shadowcaster)

Lower a target's AC and prevent reaction until the start of its next turn.
Shadow Dagger

WizardHigh Elf,

Rogue (Shadowcaster)

Launches an illusionary dagger that causes psychic damage.
Color Spray

Wizard

Lv.3 Rogue (Shadowcaster)

Spray a spray that briefly blinds your enemies.
Blur

Lv.3 Wizard (Shock Arcanist)

Lv. 3 Wizard (Loremaster)

Lv. 7 Rogue (Shadowcaster)

Makes you blurry and harder to hit for up to one minute.
Invisibility

Lv.3 Wizard (Shock Arcanist)

Lv. 3 Wizard (Loremaster)

Lv. 7 Rogue (Shadowcaster)

Make an ally invisible for a limited time.
Silence Cleric, Lv. 5 Hunter The creature does not emit any sound and cannot speak or cast spells with a verbal component.
Fear

Lv.5 Wizard (Shock Arcanist)

Lv. 5 Wizard (Loremaster)

Frighten creatures and force them to flee.
Hypnotic Pattern

Lv.5 Wizard (Shock Arcanist)

Lv. 5 Wizard (Loremaster)

Charms enemies to make them harmless until attacked.
Greater Invisibility

Lv.7 Wizard (Shock Arcanist)

Lv. 7 Wizard (Loremaster)

Target becomes invisible for the duration, even when attacking or casting spells.
Phantasmal Killer

Lv.7 Wizard (Shock Arcanist)

Lv. 7 Wizard (Loremaster)

Causes psychic damage to the target creature with each turn, unless a saving throw is successful or the effect ends.



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