Necromancy Spells in Solasta: Crown of the Magister is one of the groupings of magical spells that are featured in the game. The School of Necromancy magic consists of spells that manipulate the power of death, unlife, and the life force. Spells can be used against enemies to deal damage and to inflict negative status effects, and, they can also be used to conjure magical energy to support the team such as healing effects and various buffs.

Spells can be cast by any Class that has Spellcasting, but not all Classes can cast every Spell. Spells in 5e DnD cost Spell Slots in order to use, and you must have an unused Spell Slot of the matching Level in order to cast this Spell. Many lower-level Spells can be cast using higher-level Spell Slots with increased benefits. This page covers a full list of all the Necromancy Spells that are found in the game.

 

 

Solasta Necromancy Spells

 

 

Necromancy Spells Comparison Table

 

Quick Search of All Necromancy Spells

Click the header to sort the table.

Name Requirements Spell Effect
Chill Touch

WizardCleric,

High ElfFighter (Spellblade)

Deal damage to one enemy and prevent healing for a limited time.
Spare the Dying Cleric Touch a dying ally to stabilize them.
False Life

Wizard

Lv.3 Rogue (Shadowcaster)

Gain a few temporary hit points for a limited time.
Inflict Wounds Cleric Deal necrotic damage to an enemy you hit.
Blindness

Cleric

Lv.3 Wizard (Shock Arcanist)

Lv. 3 Wizard (Loremaster)

Lv. 7 Rogue (Shadowcaster)

Paladin (Oath of Tirmar)

Blind an enemy for one minute.
Ray of Enfeeblement

Lv.3 Wizard (Shock Arcanist)

Lv. 3 Wizard (Loremaster)

Lv. 7 Rogue (Shadowcaster)

Weaken an enemy so they deal less damage for one minute.
Bestow Curse

Cleric

Lv.5 Wizard (Shock Arcanist)

Lv. 5 Wizard (Loremaster)

Curses a creature that you can touch.
Vampiric Touch

Lv.5 Wizard (Shock Arcanist)

Lv. 5 Wizard (Loremaster)

Grants you a life-draining melee attack for one minute.
Revivify Cleric Brings one creature back to life, up to 1 minute after death.
Blight

Lv.7 Wizard (Shock Arcanist)

Lv. 7 Wizard (Loremaster)

Drains life from a creature, causing massive necrotic damage.
Contagion Lv.9 WizardCleric Hit a creature to inflict a disease from the following options.
Raise Dead Lv.9 Cleric Brings one creature back to life, up to 10 days after death.



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