Spells in Solasta: Crown of the Magister are forms of magical properties that are specifically used by certain classes in the game. Spells can be used against enemies to deal damage and to inflict negative status effects, and, it can also be used to conjure magical energy to support the team such as healing effects and various buffs.

Spells can be cast by any Class that has Spellcasting, but not all Classes can cast every Spell. Spells in 5e DnD cost Spell Slots in order to use, and you must have an unused Spell Slot of the matching Level in order to cast this Spell. Many lower-level Spells can be cast using higher-level Spell Slots with increased benefits. This page covers a full list of all the Level 4 Spells that are found in the game. 

 

 

Solasta All Level 4 Spells

 

 

 

 

Level 4 Spells Comparison Table

 

Click the header to sort the table.

Name Requirements Spell Effect
Banishment

Cleric

Lv.7 Wizard (Shock Arcanist)

Lv. 7 Wizard (Loremaster)

Banishes a creature as long as you concentrate. The creature can be permanently banished if it is extraplanar.
Black Tentacles

Lv.7 Wizard (Shock Arcanist)

Lv. 7 Wizard (Loremaster)

Conjures black tentacles that restrain and damage creatures within the area of effect.
Blight

Lv.7 Wizard (Shock Arcanist)

Lv. 7 Wizard (Loremaster)

Drains life from a creature, causing massive necrotic damage.
Confusion

Lv.7 Wizard (Shock Arcanist)

Lv. 7 Wizard (Loremaster)

Creates confusion and erratic behavior in a creature, possibly leading it to attack its allies.
Conjure Minor Elementals

Lv.7 Wizard (Shock Arcanist)

Lv. 7 Wizard (Loremaster)

Conjure elemental creatures under your command, which are dismissed when the spell ends or is broken.
Dimension Door

Lv.7 Wizard (Shock Arcanist)

Lv. 7 Wizard (Loremaster)

Transfers the caster and a friendly creature to a specified destination.
Fire Shield

Lv.7 Wizard (Shock Arcanist)

Lv. 7 Wizard (Loremaster)

Grants resistance to fire or cold, and damages creatures attacking the caster with melee attacks.
Greater Invisibility

Lv.7 Wizard (Shock Arcanist)

Lv. 7 Wizard (Loremaster)

Target becomes invisible for the duration, even when attacking or casting spells.
Ice Storm

Cleric

Lv.7 Wizard (Shock Arcanist)

Lv. 7 Wizard (Loremaster)

Causes bludgeoning and cold damage in the area, and turns the ground into difficult terrain.
Identify Creatures

Lv.7 Wizard (Shock Arcanist)

Lv.7 Wizard (Greenmage)

Lv. 7 Wizard (Loremaster)

Reveals full bestiary knowledge for the affected creatures.
Phantasmal Killer

Lv.7 Wizard (Shock Arcanist)

Lv. 7 Wizard (Loremaster)

Causes psychic damage to the target creature with each turn, unless a saving throw is successful or the effect ends.
Stoneskin

Lv.7 Wizard (Shock Arcanist)

Lv. 7 Wizard (Loremaster)

Grants resistance to non-magical bludgeoning, slashing, and piercing damage.
Wall of Fire

Cleric

Lv.7 Wizard (Shock Arcanist)

Lv. 7 Wizard (Loremaster)

Create a burning wall that injures creatures in or next to it.
Freedom of Movement

Cleric

Lv.7 Wizard (Greenmage)

Grants immunity to movement restrictions, as well as being paralyzed or restrained.
Giant Insect Lv.7 Wizard (Greenmage) Conjures a giant version of a natural insect or arthropod.
Death Ward Cleric Protects the creature once against instant death or being reduced to 0 hit points.
Guardian of Faith Cleric Conjures a large spectral guardian that damages approaching enemies.



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