Raise DeadLevel 5 Necromancy |
|
---|---|
Brings one creature back to life, up to 10 days after death. Target 1 Range Touch Casting Time 1 hour Components V, S, M + Diamond, at leaset 500 Gold (Consumed) Duration Instant Saving Throw n/a Spell Effects Unknown Effect Inflicts: Back from the Dead -4 penalty on attack rolls, saving throws, and ability checks. Complete a long rest to reduce the penalty. Properties Revive, Spell |
Raise Dead is a Spell in Solasta: Crown of the Magister. Raise Dead is a Level 5 Spell. Spells can be cast by any Class that has Spellcasting, but not all Classes can cast every Spell. Spells in 5e DnD cost Spell Slots in order to use, and you must have an unused Spell Slot of the matching Level in order to cast this Spell. Many lower-level Spells can be cast using higher-level Spell Slots with increased benefits.
Raise Dead Information
- Spell Type: Level 5 Spell
- Casting Time: 1 hour
- Spell Duration: Instant
- Spell Effect: Brings one creature back to life, up to 10 days after death.
Spell Special Effects:
- Inflicts: Back from the Dead
- -4 penalty on attack rolls, saving throws, and ability checks. Complete a long rest to reduce the penalty.
Spell Components:
- Diamond, at least 500 (consumed)
- Verbal: This spell requires the chanting of mystic words.
- Somatic: Requires a free use of at least one hand to perform this spell.
- Material: Requires the caster to wield a Spell Focus or Component Pouch item to cast this spell.
Raise Dead Requirements
Listed below are the following Classes and/or Ancestries (Race) that can cast this spell:
- Lv.9 Cleric
Raise Dead Tips & Builds
- ???
- Other Notes, Tips, and Trivia
ON what creatures do they work though?
0
+10
-1