Dash

dash-action-character-solasta-wiki-guide
Action Effect

When you take the Dash action, you gain extra movement for the current turn. The increase equals your speed, after applying any modifiers.

Dash is an Action in Solasta: Crown of the Magister. Actions in Solasta: Crown of the Magister are limited movements per turn a character can perform. Actions can be used for movement and combat to maneuver across a combat area usually to prepare to attack, aid, use an item or fall back. The actions that a Character can perform are based on their Class and Equipment. 

 

 

Dash Information

  • Action Type: Action
  • Effect: When you take the Dash action, you gain extra movement for the current turn. The increase equals your speed, after applying any modifiers.  

 

Dash Tips & Notes

There are 3 types of Actions available in Solasta: Crown of the Magister. 

  • Actions - Actions will take a turn, and each character can only perform one action
  • Bonus Actions - Additional actions that do not take up an Action
  • Reaction - Actions available out of the players turn, usually as a response to an enemy action

 

 

All Actions in Solasta Crown of the Magister
Attack  ♦  Attack (Secondary Weapon)  ♦  Attack of Opportunity  ♦  Block Attack  ♦  Cast Reaction Spell  ♦  Cast Spell  ♦  Cast Spell (Bonus Action)  ♦  Cautious  ♦  Class Power (Bonus Action)  ♦  Climb  ♦  Disengage  ♦  Dodge  ♦  End Turn  ♦  Hide (Action)  ♦  Jump (Action)  ♦  Readied Action  ♦  Ready  ♦  Ritual  ♦  Shove  ♦  Stand  ♦  Use Item  ♦  Use Power



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