Cure WoundsLevel 1 Evocation |
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Heal an ally by touch. Target 1 Range Touch Casting Time Action Components V, S Duration Instant Saving Throw n/a Spell Effects 1d8 healing + ability bonus Properties Healing, Spell At Higher LevelsPer spell slot over I: +1 die |
Cure Wounds is a Spell in Solasta: Crown of the Magister. Cure Wounds is a Level 1 Spell. Spells can be cast by any Class that has Spellcasting, but not all Classes can cast every Spell. Spells in 5e DnD cost Spell Slots in order to use, and you must have an unused Spell Slot of the matching Level in order to cast this Spell. Many lower-level Spells can be cast using higher-level Spell Slots with increased benefits.
Cure Wounds Information
- Spell Type: Level 1 Spell
- Casting Time: Action
- Spell Duration: Instant
- Spell Effect: Heal an ally by touch.
Spell Special Effects:
- 1d8 healing + ability bonus
Spell Components:
- Verbal: This spell requires the chanting of mystic words.
- Somatic: Requires a free use of at least one hand to perform this spell.
Cure Wounds Requirements
Listed below are the following Classes and/or Ancestries (Race) that can cast this spell:
- Cleric
- Lv. 2 Ranger
- Paladin (Oath of Tirmar)
- Paladin (Oath of Devotion)
Cure Wounds Tips & Builds
- ???
- Other Notes, Tips, and Trivia