Spell Focus Items are a type of Item in Solasta: Crown of the Magister that can be equipped by players to cast specific spells which require a spell focus item. These are indicated as (M) under the spell's components if a specific spell has a Material Component. Spell Focus Items include magic items such as different kinds of wands. Wands are items that hold recoverable charges for use during spells. These items can be looted or purchased. The list of Spell Focus Items and the Spells that require them can be found below. 

 

 

Solasta All Spell Focus Items

Quick Search of All Spell Focus Items

 Click the header to sort the table.

Spell Focus Item Function Value  Damage
standard wand spell focus items solasta wiki guide
Standard Wand
Allows the wielder to cast Spells that require the material component. ??   ??  
wand of binding spell focus items solasta wiki guide
Wand of Binding
Cast ???  ??   ?? 
wand of fear spell focus items solasta wiki guide
Wand of Fear
Cast Fear.  ??   ?? 
wand of fireballs spell focus items solasta wiki guide
Wand of Fireballs
Cast Fireball. ??   ??  
wand of lightning bolts spell focus items solasta wiki guide
Wand of Lightning
Cast ???  ??   ?? 
wand of magic missiles spell focus items solasta wiki guide
Wand of Magic Missiles
Cast Magic Missile (1 charge) 1100 gold currency icon solasta wiki guide 0.5
wand of the war mage spell focus items solasta wiki guide
Wand of the War Mage
Cast ??? ??   ??  
wand of the war mage plus 2 spell focus items solasta wiki guide
Wand of the War Mage +2
Cast ???  ??   ?? 
standard component pouch tool solasta wiki guide 75px
Component Pouch
Contains material Components for most spells. Costly components are not included 25 gold currency icon solasta wiki guide 2
holy symbol amulet spell focus item solasta wiki guide 75px
Holy Symbol (Amulet)
Allows the wielder to cast Spells that require the material component. gold currency icon solasta wiki guide 0.1
Arcane Amulet
Allows the wielder to cast Spells that require the material component. 25 gold currency icon solasta wiki guide 0.5
Belt Component Pouch
Allows the wielder to cast Spells that require the material component. 25 gold currency icon solasta wiki guide 2
Component Bracers
Allows the wielder to cast Spells that require the material component. 25 gold currency icon solasta wiki guide 0.5
Arcane Circlet
Allows the wielder to cast Spells that require the material component. 25 gold currency icon solasta wiki guide 0.5
Wand of Identify
Cast Identify (5 charges) [1 recharge per Dawn]  500g 0.5

 

 

Solasta Spell Focus Spells

The following spells that are listed in the table are the different spells that requires the caster to equip a spell focus item in order to conjure the spell. Players can equip the spell focus item in either the empty Utility Slot or the Primary/Secondary empty hand.

 

Click the header to sort the table.

Name Requirements Spell Effect
Dancing Lights

WizardHigh Elf,

Fighter (Spellblade), Rogue (Shadowcaster)

Create dancing lights that move at your command.
Light

WizardCleric,

High ElfFighter (Spellblade)

An object you can touch emits a powerful light for a limited time.
Resistance Cleric Grant an ally a one-time bonus to saving throws.
Color Spray

Wizard

Lv.3 Rogue (Shadowcaster)

Spray a spray that briefly blinds your enemies.
Comprehend Languages

Wizard

Lv.3 Rogue (Shadowcaster)

For the duration of the spell, you understand the literal meaning of any spoken word that you hear.
False Life

Wizard

Lv.3 Rogue (Shadowcaster)

Gain a few temporary hit points for a limited time.
Feather Fall Wizard Provide a safe landing when you or an ally falls.
Hideous Laughter

Wizard

Fighter (Spellblade)

Make an enemy helpless with irresistible laughter.
Identify

Wizard

Rogue (Shadowcaster)

Identify the hidden properties of an object.
Jump

Wizard, Ranger

Fighter (Spellblade)

Increase an ally's jumping distance.
Mage Armor

Wizard

Lv.3 Rogue (Shadowcaster)

Provide magical armor to an ally who doesn't wear armor.
Protect vs Evil & Good

Wizard, Cleric

Paladin (Oath of Tirmar)

Lv.3 Rogue (Shadowcaster)

Touch an ally to give them protection from evil or good creatures for a limited time.
Sleep

Wizard

Fighter (Spellblade)

Paladin (Oath of Tirmar)

Put a number of enemies to sleep for a limited time.
Animal Friendship

Lv. 2 Ranger

Lv. 2 Wizard (Greenmage)

Choose a beast that you can see within the spell's range. The beast must make a Wisdom Saving Throw or be charmed for the spell's duration.
Goodberry

Lv. 2 Ranger

Lv. 2 Wizard (Greenmage)

Creates 10 berries infused with magic. Eating a berry restores 1 hit point and provides sustenance for a long rest. Berries vanish after a long rest.
Longstrider

Lv. 2 Ranger

Lv. 2 Wizard (Greenmage)

Increases an ally's speed by two cells per turn.
Bless

Cleric

Paladin (Oath of Devotion)

Paladin (Oath of Tirmar)

Increases your allies' saving throws and attack rolls for a limited time.
Shield of Faith

Cleric

Paladin (Oath of Devotion)

Paladin (Oath of Tirmar)

Increase an ally's AC by 2 for a limited time.
Bane

Cleric

Reduce your enemies' attacks and saving throws for a limited time.
Acid Arrow

Lv.3 Wizard (Shock Arcanist)

Lv. 3 Wizard (Loremaster)

Lv. 7 Fighter (Spellblade)

Launch an acid arrow.
Darkness

Lv.3 Wizard (Shock Arcanist)

Lv. 3 Wizard (Loremaster)

Lv. 7 Fighter (Spellblade)

Create an area of magical darkness.
Darkvision

Lv. 5 Hunter

Lv.3 Wizard (Shock Arcanist)

Lv. 3 Wizard (Loremaster)

Lv. 7 Fighter (Spellblade)

Grant Darkvision to the target.
Flaming Sphere

Lv.3 Wizard (Shock Arcanist)

Lv. 3 Wizard (Loremaster)

Lv. 7 Fighter (Spellblade)

Summons a movable, burning sphere.
Hold Person

Cleric

Lv.3 Wizard (Shock Arcanist)

Lv. 3 Wizard (Loremaster)

Lv. 7 Fighter (Spellblade)

Paladin (Oath of Tirmar)

Paralyze a humanoid you can see for a limited time.
Invisibility

Lv.3 Wizard (Shock Arcanist)

Lv. 3 Wizard (Loremaster)

Lv. 7 Rogue (Shadowcaster)

Make an ally invisible for a limited time.
Levitate

Cleric

Lv.3 Wizard (Shock Arcanist)

Lv. 3 Wizard (Loremaster)

Lv. 7 Fighter (Spellblade)

Allow a creature to levitate and gain control of its aerial movement for a limited time. Can affect enemies if their size is medium or smaller.
See Invisibility

Lv.3 Wizard (Shock Arcanist)

Lv. 3 Wizard (Loremaster)

Lv. 7 Rogue (Shadowcaster)

You can see invisible creatures.
Spider Climb

Lv.3 Wizard (Shock Arcanist)

Lv. 3 Wizard (Loremaster)

Lv. 7 Fighter (Spellblade)

Touch an ally to allow them to climb walls like a spider for a limited time.
Barkskin

Lv. 5 Hunter

Lv. 3 Wizard (Greenmage)

Gives you or an ally you can touch an AC of at least 16.
Pass Without Trace

Lv. 5 Hunter

Lv. 3 Wizard (Greenmage)

Make yourself and up to 5 allies stealthier for one hour.
Aid

Cleric

Paladin (Oath of Devotion)

Paladin (Oath of Tirmar)

Temporarily increases hit points for up to three allies.
Enhance Ability

Cleric

Grant temporary powers to an ally for up to one hour.
Bestow Curse

Cleric

Lv.5 Wizard (Shock Arcanist)

Lv. 5 Wizard (Loremaster)

Curses a creature that you can touch.
Fear

Lv.5 Wizard (Shock Arcanist)

Lv. 5 Wizard (Loremaster)

Frighten creatures and force them to flee.
Fireball

Lv.5 Wizard (Shock Arcanist)

Lv. 5 Wizard (Loremaster)

Launch a fireball that explodes from a point of your choosing.
Fly

Cleric

Lv.5 Wizard (Shock Arcanist)

Lv. 5 Wizard (Loremaster)

An ally you touch gains the ability to fly for a limited time.
Haste

Lv.5 Wizard (Shock Arcanist)

Lv. 5 Wizard (Loremaster)

Make an ally faster and more agile, and grant them an additional action for a limited time.
Hypnotic Pattern

Lv.5 Wizard (Shock Arcanist)

Lv. 5 Wizard (Loremaster)

Charms enemies to make them harmless until attacked.
Lightning Bolt

Cleric

Lv.5 Wizard (Shock Arcanist)

Lv. 5 Wizard (Loremaster)

Unleash a stroke of lightning in a direction of your choice, damaging everyone it touches.
Protection from Energy

Cleric

Lv.5 Wizard (Shock Arcanist)

Lv. 5 Wizard (Loremaster)

Touch one willing creature to give them resistance to this damage type.
Slow

Lv.5 Wizard (Shock Arcanist)

Lv. 5 Wizard (Loremaster)

Slows and impairs the actions of up to 6 creatures.
Stinking Cloud

Lv.5 Wizard (Shock Arcanist)

Lv. 5 Wizard (Loremaster)

Create a cloud of incapacitating, noxious gas.
Tongues

Cleric

Lv.5 Wizard (Shock Arcanist)

Lv. 5 Wizard (Loremaster)

Grants knowledge of all languages for one hour.
Conjure Animal Lv. 5 Wizard (Greenmage) Summon spirits in the form of beasts to help you in battle.
Wind Wall Lv. 5 Wizard (Greenmage) Create a wall of wind that causes damage, pushes creatures and objects away, and disperses fogs and gases.
Revivify Cleric Brings one creature back to life, up to 1 minute after death.
Spirit Guardians Cleric Call forth spirits to protect you.
Banishment

Cleric

Lv.7 Wizard (Shock Arcanist)

Lv. 7 Wizard (Loremaster)

Banishes a creature as long as you concentrate. The creature can be permanently banished if it is extraplanar.
Black Tentacles

Lv.7 Wizard (Shock Arcanist)

Lv. 7 Wizard (Loremaster)

Conjures black tentacles that restrain and damage creatures within the area of effect.
Confusion

Lv.7 Wizard (Shock Arcanist)

Lv. 7 Wizard (Loremaster)

Creates confusion and erratic behavior in a creature, possibly leading it to attack its allies.
Fire Shield

Lv.7 Wizard (Shock Arcanist)

Lv. 7 Wizard (Loremaster)

Grants resistance to fire or cold, and damages creatures attacking the caster with melee attacks.
Ice Storm

Cleric

Lv.7 Wizard (Shock Arcanist)

Lv. 7 Wizard (Loremaster)

Causes bludgeoning and cold damage in the area, and turns the ground into difficult terrain.
Identify Creatures

Lv.7 Wizard (Shock Arcanist)

Lv.7 Wizard (Greenmage)

Lv. 7 Wizard (Loremaster)

Reveals full bestiary knowledge for the affected creatures.
Stoneskin

Lv.7 Wizard (Shock Arcanist)

Lv. 7 Wizard (Loremaster)

Grants resistance to non-magical bludgeoning, slashing, and piercing damage.
Wall of Fire

Cleric

Lv.7 Wizard (Shock Arcanist)

Lv. 7 Wizard (Loremaster)

Create a burning wall that injures creatures in or next to it.
Freedom of Movement

Cleric

Lv.7 Wizard (Greenmage)

Grants immunity to movement restrictions, as well as being paralyzed or restrained.



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