Spell Focus Items are a type of Item in Solasta: Crown of the Magister that can be equipped by players to cast specific spells which require a spell focus item. These are indicated as (M) under the spell's components if a specific spell has a Material Component. Spell Focus Items include magic items such as different kinds of wands. Wands are items that hold recoverable charges for use during spells. These items can be looted or purchased. The list of Spell Focus Items and the Spells that require them can be found below.
Solasta All Spell Focus Items
Quick Search of All Spell Focus Items
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Spell Focus Item | Function | Value | Damage |
---|---|---|---|
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Allows the wielder to cast Spells that require the material component. | ?? | ?? |
|
Cast ??? | ?? | ?? |
|
Cast Fear. | ?? | ?? |
|
Cast Fireball. | ?? | ?? |
|
Cast ??? | ?? | ?? |
|
Cast Magic Missile (1 charge) | 1100 ![]() |
0.5 |
|
Cast ??? | ?? | ?? |
|
Cast ??? | ?? | ?? |
|
Contains material Components for most spells. Costly components are not included | 25 ![]() |
2 |
|
Allows the wielder to cast Spells that require the material component. | 5 ![]() |
0.1 |
Arcane Amulet |
Allows the wielder to cast Spells that require the material component. | 25 ![]() |
0.5 |
Belt Component Pouch |
Allows the wielder to cast Spells that require the material component. | 25 ![]() |
2 |
Component Bracers |
Allows the wielder to cast Spells that require the material component. | 25 ![]() |
0.5 |
Arcane Circlet |
Allows the wielder to cast Spells that require the material component. | 25 ![]() |
0.5 |
Wand of Identify |
Cast Identify (5 charges) [1 recharge per Dawn] | 500g | 0.5 |
Solasta Spell Focus Spells
The following spells that are listed in the table are the different spells that requires the caster to equip a spell focus item in order to conjure the spell. Players can equip the spell focus item in either the empty Utility Slot or the Primary/Secondary empty hand.
Click the header to sort the table.
Name | Duration | School | Requirements | Spell Effect |
---|---|---|---|---|
Dancing Lights | 1 min. | Evocation | Create dancing lights that move at your command. | |
Light | 1 hr. | Evocation | An object you can touch emits a powerful light for a limited time. | |
Resistance | 1 min. | Abjuration | Cleric | Grant an ally a one-time bonus to saving throws. |
Color Spray | 1 round | Illusion | Lv.3 Rogue (Shadowcaster) |
Spray a spray that briefly blinds your enemies. |
Comprehend Languages | 1 hr. | Divination | Lv.3 Rogue (Shadowcaster) |
For the duration of the spell, you understand the literal meaning of any spoken word that you hear. |
False Life | 1 hr. | Necromancy | Lv.3 Rogue (Shadowcaster) |
Gain a few temporary hit points for a limited time. |
Feather Fall | 1 min. | Transmutation | Wizard | Provide a safe landing when you or an ally falls. |
Hideous Laughter | 1 min. | Enchantment | Make an enemy helpless with irresistible laughter. | |
Identify | 1 min. | Divination | Identify the hidden properties of an object. | |
Jump | 1 min. | Transmutation | Increase an ally's jumping distance. | |
Mage Armor | 8 hrs. | Abjuration | Lv.3 Rogue (Shadowcaster) |
Provide magical armor to an ally who doesn't wear armor. |
Protect vs Evil & Good | 10 min. | Abjuration | Lv.3 Rogue (Shadowcaster) |
Touch an ally to give them protection from evil or good creatures for a limited time. |
Sleep | 1 min | Enchantment | Put a number of enemies to sleep for a limited time. | |
Animal Friendship | 24 hrs. | Enchantment | Lv. 2 Ranger |
Choose a beast that you can see within the spell's range. The beast must make a Wisdom Saving Throw or be charmed for the spell's duration. |
Goodberry | Instant | Transmutation | Lv. 2 Ranger |
Creates 10 berries infused with magic. Eating a berry restores 1 hit point and provides sustenance for a long rest. Berries vanish after a long rest. |
Longstrider | 1 hr. | Transmutation | Lv. 2 Ranger |
Increases an ally's speed by two cells per turn. |
Bless | 1 min. | Enchantment | Increases your allies' saving throws and attack rolls for a limited time. | |
Shield of Faith | 10 min. | Abjuration | Increase an ally's AC by 2 for a limited time. | |
Bane | 1 min. | Enchantment | Reduce your enemies' attacks and saving throws for a limited time. | |
Acid Arrow | Instant | Evocation | Lv.3 Wizard (Shock Arcanist) Lv. 3 Wizard (Loremaster) Lv. 7 Fighter (Spellblade) |
Launch an acid arrow. |
Darkness | 10 min. | Evocation | Lv.3 Wizard (Shock Arcanist) Lv. 3 Wizard (Loremaster) Lv. 7 Fighter (Spellblade) |
Create an area of magical darkness. |
Darkvision | 8 hrs. | Transmutation | Lv. 5 Hunter Lv.3 Wizard (Shock Arcanist) Lv. 3 Wizard (Loremaster) Lv. 7 Fighter (Spellblade) |
Grant Darkvision to the target. |
Flaming Sphere | 10 min. | Evocation | Lv.3 Wizard (Shock Arcanist) Lv. 3 Wizard (Loremaster) Lv. 7 Fighter (Spellblade) |
Summons a movable, burning sphere. |
Hold Person | 1 min. | Enchantment | Lv.3 Wizard (Shock Arcanist) Lv. 3 Wizard (Loremaster) Lv. 7 Fighter (Spellblade) |
Paralyze a humanoid you can see for a limited time. |
Invisibility | 1 hr. | Illusion | Lv.3 Wizard (Shock Arcanist) Lv. 3 Wizard (Loremaster) Lv. 7 Rogue (Shadowcaster) |
Make an ally invisible for a limited time. |
Levitate | 10 min. | Transmutation | Lv.3 Wizard (Shock Arcanist) Lv. 3 Wizard (Loremaster) Lv. 7 Fighter (Spellblade) |
Allow a creature to levitate and gain control of its aerial movement for a limited time. Can affect enemies if their size is medium or smaller. |
See Invisibility | 1 hr. | Divination | Lv.3 Wizard (Shock Arcanist) Lv. 3 Wizard (Loremaster) Lv. 7 Rogue (Shadowcaster) |
You can see invisible creatures. |
Spider Climb | 1 hr. | Transmutation | Lv.3 Wizard (Shock Arcanist) Lv. 3 Wizard (Loremaster) Lv. 7 Fighter (Spellblade) |
Touch an ally to allow them to climb walls like a spider for a limited time. |
Barkskin | 1 hr. | Transmutation | Lv. 5 Hunter |
Gives you or an ally you can touch an AC of at least 16. |
Pass Without Trace | 1 hr. | Abjuration | Lv. 5 Hunter |
Make yourself and up to 5 allies stealthier for one hour. |
Aid | Instant | Abjuration | Temporarily increases hit points for up to three allies. | |
Enhance Ability | 1 hr. | Transmutation | Grant temporary powers to an ally for up to one hour. | |
Bestow Curse | 1 hr. | Necromancy | Lv.5 Wizard (Shock Arcanist) Lv. 5 Wizard (Loremaster) |
Curses a creature that you can touch. |
Fear | 1 min. | Illusion | Lv.5 Wizard (Shock Arcanist) Lv. 5 Wizard (Loremaster) |
Frighten creatures and force them to flee. |
Fireball | Instant | Evocation | Lv.5 Wizard (Shock Arcanist) Lv. 5 Wizard (Loremaster) |
Launch a fireball that explodes from a point of your choosing. |
Fly | 10 min. | Transmutation | Lv.5 Wizard (Shock Arcanist) Lv. 5 Wizard (Loremaster) |
An ally you touch gains the ability to fly for a limited time. |
Haste | 1 min. | Transmutation | Lv.5 Wizard (Shock Arcanist) Lv. 5 Wizard (Loremaster) |
Make an ally faster and more agile, and grant them an additional action for a limited time. |
Hypnotic Pattern | 1 min. | Illusion | Lv.5 Wizard (Shock Arcanist) Lv. 5 Wizard (Loremaster) |
Charms enemies to make them harmless until attacked. |
Lightning Bolt | Instant | Evocation | Lv.5 Wizard (Shock Arcanist) Lv. 5 Wizard (Loremaster) |
Unleash a stroke of lightning in a direction of your choice, damaging everyone it touches. |
Protection from Energy | 1 hr. | Abjuration | Lv.5 Wizard (Shock Arcanist) Lv. 5 Wizard (Loremaster) |
Touch one willing creature to give them resistance to this damage type. |
Slow | 1 min. | Transmutation | Lv.5 Wizard (Shock Arcanist) Lv. 5 Wizard (Loremaster) |
Slows and impairs the actions of up to 6 creatures. |
Stinking Cloud | 1 min. | Conjuration | Lv.5 Wizard (Shock Arcanist) Lv. 5 Wizard (Loremaster) |
Create a cloud of incapacitating, noxious gas. |
Tongues | 1 hr. | Divination | Lv.5 Wizard (Shock Arcanist) Lv. 5 Wizard (Loremaster) |
Grants knowledge of all languages for one hour. |
Conjure Animal | 1 hr. | Conjuration | Lv. 5 Wizard (Greenmage) | Summon spirits in the form of beasts to help you in battle. |
Wind Wall | 1 min. | Evocation | Lv. 5 Wizard (Greenmage) | Create a wall of wind that causes damage, pushes creatures and objects away, and disperses fogs and gases. |
Revivify | Instant | Necromancy | Cleric | Brings one creature back to life, up to 1 minute after death. |
Spirit Guardians | 10 min. | Conjuration | Cleric | Call forth spirits to protect you. |
Banishment | 1 min. | Abjuration | Lv.7 Wizard (Shock Arcanist) Lv. 7 Wizard (Loremaster) |
Banishes a creature as long as you concentrate. The creature can be permanently banished if it is extraplanar. |
Black Tentacles | 1 min. | Conjuration | Lv.7 Wizard (Shock Arcanist) Lv. 7 Wizard (Loremaster) |
Conjures black tentacles that restrain and damage creatures within the area of effect. |
Confusion | 1 min. | Enchantment | Lv.7 Wizard (Shock Arcanist) Lv. 7 Wizard (Loremaster) |
Creates confusion and erratic behavior in a creature, possibly leading it to attack its allies. |
Fire Shield | 10 min. | Evocation | Lv.7 Wizard (Shock Arcanist) Lv. 7 Wizard (Loremaster) |
Grants resistance to fire or cold, and damages creatures attacking the caster with melee attacks. |
Ice Storm | 1 round | Evocation | Lv.7 Wizard (Shock Arcanist) Lv. 7 Wizard (Loremaster) |
Causes bludgeoning and cold damage in the area, and turns the ground into difficult terrain. |
Identify Creatures | Instant | Divination | Lv.7 Wizard (Shock Arcanist) Lv. 7 Wizard (Loremaster) |
Reveals full bestiary knowledge for the affected creatures. |
Stoneskin | 1 hr. | Abjuration | Lv.7 Wizard (Shock Arcanist) Lv. 7 Wizard (Loremaster) |
Grants resistance to non-magical bludgeoning, slashing, and piercing damage. |
Wall of Fire | 1 min. | Evocation | Lv.7 Wizard (Shock Arcanist) Lv. 7 Wizard (Loremaster) |
Create a burning wall that injures creatures in or next to it. |
Freedom of Movement | 1 hr. | Abjuration | Grants immunity to movement restrictions, as well as being paralyzed or restrained. |