AidLevel 2 Abjuration |
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Temporarily increases hit points for up to three allies. Target 3 Range 6 Casting Time Action Components V, S, M Duration Instant Saving Throw n/a Spell Effects Grants: Aided Hit Points (maximum/current) increased by 5 + advancement. Properties Spell At Higher LevelsPer spell slot over II |
Aid is a Spell in Solasta: Crown of the Magister. Aid is a Level 2 Spell. Spells can be cast by any Class that has Spellcasting, but not all Classes can cast every Spell. Spells in 5e DnD cost Spell Slots in order to use, and you must have an unused Spell Slot of the matching Level in order to cast this Spell. Many lower-level Spells can be cast using higher-level Spell Slots with increased benefits.
Aid Information
- Spell Type: Level 2 Spell
- Casting Time: Action
- Spell Duration: Instant
- Spell Effect: Temporarily increases hit points for up to three allies.
Spell Special Effects:
- Grants: Aided
- Hit Points (maximum/current) increased by 5 + advancement.
Spell Components:
- Verbal: This spell requires the chanting of mystic words.
- Somatic: Requires a free use of at least one hand to perform this spell.
- Material: Requires the caster to wield a Spell Focus or Component Pouch item to cast this spell.
Aid Requirements
Listed below are the following Classes and/or Ancestries (Race) that can cast this spell:
Aid Tips & Builds
- ???
- Other Notes, Tips, and Trivia
Does Aid stack?
0
+10
-1