Identify

Level 1 Divination
identify spells solasta wiki guide

Identify the hidden properties of an object.

Target

Item

Range

Self

Casting Time

1 minute

Components

V, S, M

Pearl, at least 100 gold currency icon solasta wiki guide (not consumed)

Duration

Instant

Saving Throw

n/a

Spell Effects

Reveals all the properties of an item.

Properties

Divination, Ritual, Spell

Identify is a Spell in Solasta: Crown of the Magister. Identify is a Level 1 Spell. Spells can be cast by any Class that has Spellcasting, but not all Classes can cast every Spell. Spells in 5e DnD cost Spell Slots in order to use, and you must have an unused Spell Slot of the matching Level in order to cast this Spell. Many lower-level Spells can be cast using higher-level Spell Slots with increased benefits.

 

 

Identify Information

  • Spell Type: Level 1 Spell
  • Casting Time: Action
  • Spell Duration: 1 minute
  • Spell Effect: Identify the hidden properties of an object.

Spell Special Effects:

  • Reveals all the properties of an item.

Spell Components:

  • Pearl, at least 100 gold currency icon solasta wiki guide (not consumed)
  • Verbal: This spell requires the chanting of mystic words.
  • Somatic: Requires a free use of at least one hand to perform this spell.
  • Material: Requires the caster to wield a Spell Focus or Component Pouch item to cast this spell.

 

 

Identify Requirements

Listed below are the following Classes and/or Ancestries (Race) that can cast this spell:

 

 

Identify Tips & Builds

  • ???
  • Other Notes, Tips, and Trivia

 

 

 
Solasta: Crown of the Magister Level 1 Spells
Animal Friendship  ♦  Bane  ♦  Bless  ♦  Burning Hands  ♦  Charm Person  ♦  Color Spray  ♦  Comprehend Languages  ♦  Cure Wounds  ♦  Detect Evil and Good  ♦  Detect Magic  ♦  Detect Poison and Disease  ♦  Divine Favor  ♦  Entangle  ♦  Expeditious Retreat  ♦  Faerie Fire  ♦  False Life  ♦  Feather Fall  ♦  Fog Cloud  ♦  Goodberry  ♦  Goodberry (Spell)  ♦  Guiding Bolt  ♦  Healing Word  ♦  Heroism  ♦  Hideous Laughter  ♦  Hunter's Mark  ♦  Inflict Wounds  ♦  Jump  ♦  Longstrider  ♦  Mage Armor  ♦  Magic Missile  ♦  Protect vs Evil & Good  ♦  Shield (Spell)  ♦  Shield of Faith  ♦  Sleep  ♦  Thunderwave



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    • Anonymous

      Seriously? No other way of being able to identify items such as a shop keeper or something? that's a really piss poor implementation..

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