IdentifyLevel 1 Divination |
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Identify the hidden properties of an object. Target Item Range Self Duration Instant Saving Throw n/a Spell Effects Reveals all the properties of an item. Properties Divination, Ritual, Spell |
Identify is a Spell in Solasta: Crown of the Magister. Identify is a Level 1 Spell. Spells can be cast by any Class that has Spellcasting, but not all Classes can cast every Spell. Spells in 5e DnD cost Spell Slots in order to use, and you must have an unused Spell Slot of the matching Level in order to cast this Spell. Many lower-level Spells can be cast using higher-level Spell Slots with increased benefits.
Identify Information
- Spell Type: Level 1 Spell
- Casting Time: Action
- Spell Duration: 1 minute
- Spell Effect: Identify the hidden properties of an object.
Spell Special Effects:
- Reveals all the properties of an item.
Spell Components:
- Pearl, at least 100
(not consumed)
- Verbal: This spell requires the chanting of mystic words.
- Somatic: Requires a free use of at least one hand to perform this spell.
- Material: Requires the caster to wield a Spell Focus or Component Pouch item to cast this spell.
Identify Requirements
Listed below are the following Classes and/or Ancestries (Race) that can cast this spell:
- Wizard
- Lv. 3 Rogue (Shadowcaster)
- Cleric (Insight Domain)
Identify Tips & Builds
- ???
- Other Notes, Tips, and Trivia
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Seriously? No other way of being able to identify items such as a shop keeper or something? that's a really piss poor implementation..
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