Animal Friendship

Level 1 Enchantment
animal-friendship-spell-solasta-wiki-guide

Choose a beast that you can see within the spell's range. The beast must make a Wisdom Saving Throw or be charmed for the spell's duration.

Target

target-icon-solasta-wiki-guide

Range

cell-icon-solasta-wiki-guide-small

Casting Time

Action

Components

V, S, M

Duration

24 hours

Saving Throw

WIS

Spell Effects

Inflicts: Charmed by Animal Friendship (save to negate)

This beast will be charmed for the spell's duration, or until you or one of your companions harms it.

Properties

Spell

At Higher Levels

Per spell slot over I: +1 target

Animal Friendship is a Spell in Solasta: Crown of the Magister. Animal Friendship is a Level 1 Spell. Spells can be cast by any Class that has Spellcasting, but not all Classes can cast every Spell. Spells in 5e DnD cost Spell Slots in order to use, and you must have an unused Spell Slot of the matching Level in order to cast this Spell. Many lower-level Spells can be cast using higher-level Spell Slots with increased benefits.

 

 

Animal Friendship Information

  • Spell Type: Level 1 Spell
  • Casting Time: Action
  • Spell Duration: 24 hours
  • Spell Effect: Choose a beast that you can see within the spell's range. The beast must make a Wisdom Saving Throw or be charmed for the spell's duration.

Spell Special Effects:

  • Inflicts: Charmed by Animal Friendship (save to negate)
  • This beast will be charmed for the spell's duration, or until you or one of your companions harms it.

Spell Components:

  • Verbal: This spell requires the chanting of mystic words.
  • Somatic: Requires a free use of at least one hand to perform this spell.
  • Material: Requires the caster to wield a Spell Focus or Component Pouch item to cast this spell.

 

 

Animal Friendship Requirements

Listed below are the following Classes and/or Ancestries (Race) that can cast this spell:

 

 

Animal Friendship Tips & Builds

  • ???
  • Other Notes, Tips, and Trivia

 

 

 
Solasta: Crown of the Magister Level 1 Spells
Bane  ♦  Bless  ♦  Burning Hands  ♦  Charm Person  ♦  Color Spray  ♦  Comprehend Languages  ♦  Cure Wounds  ♦  Detect Evil and Good  ♦  Detect Magic  ♦  Detect Poison and Disease  ♦  Divine Favor  ♦  Entangle  ♦  Expeditious Retreat  ♦  Faerie Fire  ♦  False Life  ♦  Feather Fall  ♦  Fog Cloud  ♦  Goodberry  ♦  Goodberry (Spell)  ♦  Guiding Bolt  ♦  Healing Word  ♦  Heroism  ♦  Hideous Laughter  ♦  Hunter's Mark  ♦  Identify  ♦  Inflict Wounds  ♦  Jump  ♦  Longstrider  ♦  Mage Armor  ♦  Magic Missile  ♦  Protect vs Evil & Good  ♦  Shield (Spell)  ♦  Shield of Faith  ♦  Sleep  ♦  Thunderwave



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