Flaming Sphere

Level 2 Evocation
flaming-sphere-spells-solasta-wiki-guide

Summons a movable, burning sphere.

Target

cube-icon-solasta-wiki-guide-20px 3 cell-icon-solasta-wiki-guide-small

Range

12 cell-icon-solasta-wiki-guide-small

spell-sphere-center-solasta-wiki-guide

Casting Time

Action

Components

V, S, M

Duration

1 minute

Saving Throw

DEX

Spell Effects

Summon "Flaming Sphere" for you to control 2d6 Fire Damage (save for 1/2 ). This area hurts those who walk through it.

Properties

Summoning, Fire Damage, Area of Effect, Concentration, Spell

Flaming Sphere is a Spell in Solasta: Crown of the Magister. Flaming Sphere is a Level 2 Spell. Spells can be cast by any Class that has Spellcasting, but not all Classes can cast every Spell. Spells in 5e DnD cost Spell Slots in order to use, and you must have an unused Spell Slot of the matching Level in order to cast this Spell. Many lower-level Spells can be cast using higher-level Spell Slots with increased benefits.

 

 

Flaming Sphere Information

  • Spell Type: Level 2 Spell
  • Casting Time: Action
  • Spell Duration: 10 minutes
  • Spell Effect: Summons a movable, burning sphere.

Spell Special Effects:

  • Summon "Flaming Sphere" for you to control 2d6 Fire Damage (save for 1/2 ).
  • This area hurts those who walk through it.

Spell Components:

  • Verbal: This spell requires the chanting of mystic words.
  • Somatic: Requires a free use of at least one hand to perform this spell.
  • Material: Requires the caster to wield a Spell Focus or Component Pouch item to cast this spell.

Spell Range: Sphere, Centered, Self

spell-sphere-center-solasta-wiki-guide

 

 

Flaming Sphere Requirements

Listed below are the following Classes and/or Ancestries (Race) that can cast this spell:

 

 

Flaming Sphere Tips & Builds

  • ???
  • Other Notes, Tips, and Trivia

 

 

 
Solasta: Crown of the Magister Level 2 Spells
Acid Arrow  ♦  Aid  ♦  Barkskin  ♦  Blindness  ♦  Blur  ♦  Branding Smite  ♦  Calm Emotions  ♦  Darkness  ♦  Darkvision (Spell)  ♦  Enhance Ability  ♦  Find Traps  ♦  Hold Person  ♦  Invisibility  ♦  Knock  ♦  Lesser Restoration  ♦  Levitate  ♦  Magic Weapon (Spell)  ♦  Misty Step  ♦  Pass Without Trace  ♦  Prayer of Healing  ♦  Protection from Poison  ♦  Ray of Enfeeblement  ♦  Scorching Ray  ♦  See Invisibility  ♦  Shatter  ♦  Silence  ♦  Spider Climb  ♦  Spiritual Weapon



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