ConfusionLevel 4 Enchantment |
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Creates confusion and erratic behavior in a creature, possibly leading it to attack its allies. Target
Range 18 Casting Time Action Components V, S, M Spell Effects Inflicts: Confused (save each turn to cancel) At the start of this turn, the creature can move away, not act at all, melee attack a target within a reach, or act normally. Properties Area of Effect, Concentration, Spell At Higher LevelsPer spell slot over IV: |
Confusion is a Spell in Solasta: Crown of the Magister. Confusion is a Level 4 Spell. Spells can be cast by any Class that has Spellcasting, but not all Classes can cast every Spell. Spells in 5e DnD cost Spell Slots in order to use, and you must have an unused Spell Slot of the matching Level in order to cast this Spell. Many lower-level Spells can be cast using higher-level Spell Slots with increased benefits.
Confusion Information
- Spell Type: Level 4 Spell
- Casting Time: Action
- Spell Duration: 1 minute
- Spell Effect: Creates confusion and erratic behavior in a creature, possibly leading it to attack its allies.
Spell Special Effects:
- Inflicts: Confused (save each turn to cancel)
- At the start of this turn, the creature can move away, not act at all, melee attack a target within a reach, or act normally.
Spell Components:
- Verbal: This spell requires the chanting of mystic words.
- Somatic: Requires a free use of at least one hand to perform this spell.
- Material: Requires the caster to wield a Spell Focus or Component Pouch item to cast this spell.
Spell Range: Sphere
Confusion Requirements
Listed below are the following Classes and/or Ancestries (Race) that can cast this spell:
- Lv.7 Wizard (Shock Arcanist)
- Lv. 7 Wizard (Loremaster)
Confusion Tips & Builds
- ???
- Other Notes, Tips, and Trivia