Enhance Ability

Level 2 Transmutation
enhance-ability-spells-solasta-wiki-guide

Grant temporary powers to an ally for up to one hour.

Target

target-ally-icon-solasta-wiki-guide

Range

Touch

Casting Time

Action

Components

V, S, M

Duration

1 hour

Saving Throw

n/a

Subspell Effects

Bear's Endurance

Bull's Strength

Cat's Grace

Eagle's Splendor

Fox's Cunning

Owl's Wisdom

Properties

Buff, Temporary Hit Points, Concentration, Spell

At Higher Levels

Per spell slot over II: +1 target

Enhance Ability is a Spell in Solasta: Crown of the Magister. Enhance Ability is a Level 2 Spell. Spells can be cast by any Class that has Spellcasting, but not all Classes can cast every Spell. Spells in 5e DnD cost Spell Slots in order to use, and you must have an unused Spell Slot of the matching Level in order to cast this Spell. Many lower-level Spells can be cast using higher-level Spell Slots with increased benefits.

 

 

Enhance Ability Information

  • Spell Type: Level 2 Spell
  • Casting Time: Action
  • Spell Duration: 1 hour
  • Spell Effect: Grant temporary powers to an ally for up to one hour.

Spell Special Effects:

  • Bear's Endurance: Gain temporary hit points and advantage on Constitution checks.
  • Bull's Strength: Increased carrying capacity and advantage on Strength checks.
  • Cat's Grace: Reduced falling damage and advantage on Dexterity checks.
  • Eagle's Splendor: Advantage on Charisma checks.
  • Fox's Cunning: Advantage on Intelligence checks.
  • Owl's Wisdom: Advantage on Wisdom checks.

Spell Components:

  • Verbal: This spell requires the chanting of mystic words.
  • Somatic: Requires a free use of at least one hand to perform this spell.
  • Material: Requires the caster to wield a Spell Focus or Component Pouch item to cast this spell.

 

 

Enhance Ability Requirements

Listed below are the following Classes and/or Ancestries (Race) that can cast this spell:

 

 

Enhance Ability Tips & Builds

  • ???
  • Other Notes, Tips, and Trivia

 

 

 
Solasta: Crown of the Magister Level 2 Spells
Acid Arrow  ♦  Aid  ♦  Barkskin  ♦  Blindness  ♦  Blur  ♦  Branding Smite  ♦  Calm Emotions  ♦  Darkness  ♦  Darkvision (Spell)  ♦  Find Traps  ♦  Flaming Sphere  ♦  Hold Person  ♦  Invisibility  ♦  Knock  ♦  Lesser Restoration  ♦  Levitate  ♦  Magic Weapon (Spell)  ♦  Misty Step  ♦  Pass Without Trace  ♦  Prayer of Healing  ♦  Protection from Poison  ♦  Ray of Enfeeblement  ♦  Scorching Ray  ♦  See Invisibility  ♦  Shatter  ♦  Silence  ♦  Spider Climb  ♦  Spiritual Weapon



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