Chill TouchNecromancy Cantrip |
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Deal damage to one enemy and prevent healing for a limited time. Target 1 Range Ranged Hit 24 Casting Time Action Components V, S Duration 1 Round Saving Throw n/a Special Effects 1D8 Necrotic Damage Properties Necrotic Damage, Spell At Higher LevelsAt caster level 5, 11, and 17: +1 die |
Chill Touch is a Cantrip in Solasta: Crown of the Magister. Cantrips feature the most basic and easy Spells characters can use for all intent and purposes. Cantrips can be cast infinitely and do not use up a Spell Slot.
Chill Touch Information
- Spell Type: Cantrip
- Casting Time: Action
- Spell Duration: 1 Round
- Spell Effect: Deal damage to one enemy and prevent healing for a limited time.
Spell Special Effects:
- 1D8 Necrotic Damage
- Inflicts: Chilled (Cannot gain hit points. If undead, disadvantage on attacking the caster.)
Spell Components:
- Verbal: This spell requires the chanting of mystic words.
- Somatic: Requires a free use of at least one hand to perform this spell.
Chill Touch Requirements
Listed below are the following Classes and/or Ancestries (Race) that can cast this spell:
Chill Touch Tips & Builds
- ???
- Other Notes, Tips, and Trivia
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I'm not allowed to edit this page. For whatever reason it will not save.
But the Oblivion Domain Cleric is missing from the list of classes that can cast this spell.
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