Burning Hands

Level 1 Evocation
burning-hands-spells-solasta-wiki-guide

Spray a cone of fire in front of you.

Target

cone-icon-solasta-wiki-guide-small 3 cell-icon-solasta-wiki-guide-small 

Range

Cone, Centered

spell-shape-cone-centered-solasta-wiki-guide

Casting Time

Action

Components

V, S

Duration

Instant

Saving Throw

DEX

Spell Effects

3d6 Fire Damage (save for 1/2)

Properties

Fire Damage, Area of Effect, Spell

At Higher Levels

Per Spell Slot over 1: +1 die

Burning Hands is a Spell in Solasta: Crown of the Magister. Burning Hands is a Level 1 Spell. Spells can be cast by any Class that has Spellcasting, but not all Classes can cast every Spell. Spells in 5e DnD cost Spell Slots in order to use, and you must have an unused Spell Slot of the matching Level in order to cast this Spell. Many lower-level Spells can be cast using higher-level Spell Slots with increased benefits.

 

 

Burning Hands Information

  • Spell Type: Level 1 Spell
  • Casting Time: Action
  • Spell Duration: Instant
  • Spell Effect: Spray a cone of fire in front of you.

Spell Special Effects:

  • 3d6 Fire Damage (save for 1/2)

Spell Components:

  • Verbal: This spell requires the chanting of mystic words.
  • Somatic: Requires a free use of at least one hand to perform this spell.

Spell Range: Cone, Centered

spell-shape-cone-centered-solasta-wiki-guide

 

 

Burning Hands Requirements

Listed below are the following Classes and/or Ancestries (Race) that can cast this spell:

 

 

Burning Hands Tips & Builds

  • Burning Hands is a good early game option to deal damage to multiple targets.
  • It is possible to damage friendly creatures with this spell if not carefully aimed.
  • This spells shoots out flames from the wielder's hands in a cone that deals 3-18 damage at level 1 unless the target passes a Dexterity Save, and then it deals half damage. At higher levels, this spell deals +1-6 damage per level on top of this.

 

 

 
Solasta: Crown of the Magister Level 1 Spells
Animal Friendship  ♦  Bane  ♦  Bless  ♦  Charm Person  ♦  Color Spray  ♦  Comprehend Languages  ♦  Cure Wounds  ♦  Detect Evil and Good  ♦  Detect Magic  ♦  Detect Poison and Disease  ♦  Divine Favor  ♦  Entangle  ♦  Expeditious Retreat  ♦  Faerie Fire  ♦  False Life  ♦  Feather Fall  ♦  Fog Cloud  ♦  Goodberry  ♦  Goodberry (Spell)  ♦  Guiding Bolt  ♦  Healing Word  ♦  Heroism  ♦  Hideous Laughter  ♦  Hunter's Mark  ♦  Identify  ♦  Inflict Wounds  ♦  Jump  ♦  Longstrider  ♦  Mage Armor  ♦  Magic Missile  ♦  Protect vs Evil & Good  ♦  Shield (Spell)  ♦  Shield of Faith  ♦  Sleep  ♦  Thunderwave



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