Ray of Frost

Evocation Cantrip
ray of frost cantrips solasta wiki guide

Launch a freezing ray at an enemy to damage and slow them.

Target

1target icon solasta wiki guide

Range

Ranged Hit 12 cell icon solasta wiki guide small

Casting Time

Action

Components

V, S

Duration

1 round

Saving Throw

n/a

Special Effects

1d8 Cold Damage
Inflicts: Hindered (Move Speed -2)

Properties

Cold Damage, Spell

At Higher Levels

At caster levels 5, 11, and 17: +1 die

Ray of Frost is a Cantrip in Solasta: Crown of the Magister. Cantrips feature the most basic and easy Spells characters can use for all intent and purposes. Cantrips can be cast infinitely and do not use up a Spell Slot.

 

 

Ray of Frost Information

  • Spell Type: Cantrip
  • Casting Time: Action
  • Spell Duration: 1 round
  • Spell Effect: Launch a freezing ray at an enemy to damage and slow them.

Spell Special Effects:

  • 1d8 Cold Damage
  • Inflicts: Hindered (Move Speed -2)

Spell Components:

  • Verbal: This spell requires the chanting of mystic words.
  • Somatic: Requires a free use of at least one hand to perform this spell.

 

 

Ray of Frost Requirements

Listed below are the following Classes and/or Ancestries (Race) that can cast this spell:

 

 

Ray of Frost Tips & Builds

  • Ray of Frost is a well-balanced cantrip due to its damage output and movement speed reduction effect on hit. It is recommended to take this cantrip as a caster.

 

 

 
Solasta: Crown of the Magister Cantrips
Acid Splash  ♦  Annoying Bee  ♦  Chill Touch  ♦  Dancing Lights  ♦  Dazzle  ♦  Fire Bolt  ♦  Guidance  ♦  Light  ♦  Poison Spray  ♦  Resistance  ♦  Sacred Flame  ♦  Shadow Armor  ♦  Shadow Dagger  ♦  Shine  ♦  Shocking Grasp  ♦  Spare The Dying  ♦  Sparkle  ♦  True Strike



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