Ray of Frost

Evocation Cantrip
ray of frost cantrips solasta wiki guide

Launch a freezing ray at an enemy to damage and slow them.


1target icon solasta wiki guide


Ranged Hit 12 cell icon solasta wiki guide small

Casting Time



V, S


1 round

Saving Throw


Special Effects

1d8 Cold Damage
Inflicts: Hindered (Move Speed -2)


Cold Damage, Spell

At Higher Levels

At caster levels 5, 11, and 17: +1 die

Ray of Frost is a Cantrip in Solasta: Crown of the Magister. Cantrips feature the most basic and easy Spells characters can use for all intent and purposes. Cantrips can be cast infinitely and do not use up a Spell Slot.



Ray of Frost Information

  • Spell Type: Cantrip
  • Casting Time: Action
  • Spell Duration: 1 round
  • Spell Effect: Launch a freezing ray at an enemy to damage and slow them.

Spell Special Effects:

  • 1d8 Cold Damage
  • Inflicts: Hindered (Move Speed -2)

Spell Components:

  • Verbal: This spell requires the chanting of mystic words.
  • Somatic: Requires a free use of at least one hand to perform this spell.



Ray of Frost Requirements

Listed below are the following Classes and/or Ancestries (Race) that can cast this spell:



Ray of Frost Tips & Builds

  • Ray of Frost is a well-balanced cantrip due to its damage output and movement speed reduction effect on hit. It is recommended to take this cantrip as a caster.



Solasta: Crown of the Magister Cantrips
Acid Splash  ♦  Annoying Bee  ♦  Chill Touch  ♦  Dancing Lights  ♦  Dazzle  ♦  Fire Bolt  ♦  Guidance  ♦  Light  ♦  Poison Spray  ♦  Resistance  ♦  Sacred Flame  ♦  Shadow Armor  ♦  Shadow Dagger  ♦  Shine  ♦  Shocking Grasp  ♦  Spare The Dying  ♦  Sparkle  ♦  True Strike

Tired of anon posting? Register!
Load more
⇈ ⇈