Ray of Frost

Evocation Cantrip
ray-of-frost-cantrips-solasta-wiki-guide

Launch a freezing ray at an enemy to damage and slow them.

Target

1target-icon-solasta-wiki-guide

Range

Ranged Hit 12 cell-icon-solasta-wiki-guide-small

Casting Time

Action

Components

V, S

Duration

1 round

Saving Throw

n/a

Special Effects

1d8 Cold Damage
Inflicts: Hindered (Move Speed -2)

Properties

Cold Damage, Spell

At Higher Levels

At caster levels 5, 11, and 17: +1 die

Ray of Frost is a Cantrip in Solasta: Crown of the Magister. Cantrips feature the most basic and easy Spells characters can use for all intent and purposes. Cantrips can be cast infinitely and do not use up a Spell Slot.

 

 

Ray of Frost Information

  • Spell Type: Cantrip
  • Casting Time: Action
  • Spell Duration: 1 round
  • Spell Effect: Launch a freezing ray at an enemy to damage and slow them.

Spell Special Effects:

  • 1d8 Cold Damage
  • Inflicts: Hindered (Move Speed -2)

Spell Components:

  • Verbal: This spell requires the chanting of mystic words.
  • Somatic: Requires a free use of at least one hand to perform this spell.

 

 

Ray of Frost Requirements

Listed below are the following Classes and/or Ancestries (Race) that can cast this spell:

 

 

Ray of Frost Tips & Builds

  • Ray of Frost is a well-balanced cantrip due to its damage output and movement speed reduction effect on hit. It is recommended to take this cantrip as a caster.

 

 

 
Solasta: Crown of the Magister Cantrips
Acid Splash  ♦  Annoying Bee  ♦  Chill Touch  ♦  Dancing Lights  ♦  Dazzle  ♦  Fire Bolt  ♦  Guidance  ♦  Light  ♦  Poison Spray  ♦  Resistance  ♦  Sacred Flame  ♦  Shadow Armor  ♦  Shadow Dagger  ♦  Shine  ♦  Shocking Grasp  ♦  Spare The Dying  ♦  Sparkle  ♦  True Strike



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