Thunderwave

Level 1 Evocation
thunderwave spells solasta wiki guide

Emit a wave of force that causes damage and pushes creatures and objects away.

Target

3-cell cube originating from you

Range

Sphere, Centered, Self

spell sphere center solasta wiki guide

Casting Time

Action

Components

V, S

Duration

Instant

Saving Throw

CON

Spell Effects

2d8 Thunder Damage (save for 1/2 )
Push away 2 cell icon solasta wiki guide small (save to negate)
Puts out fires
Removes: On Fire
Sustains continuous fire damage unless the fire is extinguished by an action.

Properties

Thunder Damage, Forced Move, Extinguish, Area of Effect, Spell

At Higher Levels

Per spell slot over 1: +1 die

Thunderwave is a Spell in Solasta: Crown of the Magister. Thunderwave is a Level 1 Spell. Spells can be cast by any Class that has Spellcasting, but not all Classes can cast every Spell. Spells in 5e DnD cost Spell Slots in order to use, and you must have an unused Spell Slot of the matching Level in order to cast this Spell. Many lower-level Spells can be cast using higher-level Spell Slots with increased benefits.

 

 

Thunderwave Information

  • Spell Type: Level 1 Spell
  • Casting Time: Action
  • Spell Duration: Instant
  • Spell Effect: Emit a wave of force that causes damage and pushes creatures and objects away.

Spell Special Effects:

  • 2d8 Thunder Damage (save for 1/2 )
  • Push away 2 cell icon solasta wiki guide small (save to negate) Puts out fires
  • Removes: On Fire
  • Sustains continuous fire damage unless the fire is extinguished by an action.

Spell Components:

  • Verbal: This spell requires the chanting of mystic words.
  • Somatic: Requires a free use of at least one hand to perform this spell.

Spell Range: Sphere, Centered, Self

spell sphere center solasta wiki guide

 

 

Classes That Can Cast Thunderwave

Listed below are the following Classes and/or Ancestries (Race) that can cast this spell:

 

 

Thunderwave Tips & Builds

  • ???
  • Other Notes, Tips, and Trivia

 

 

 
Solasta: Crown of the Magister Level 1 Spells
Animal Friendship  ♦  Bane  ♦  Bless  ♦  Burning Hands  ♦  Charm Person  ♦  Color Spray  ♦  Comprehend Languages  ♦  Cure Wounds  ♦  Detect Evil and Good  ♦  Detect Magic  ♦  Detect Poison and Disease  ♦  Divine Favor  ♦  Entangle  ♦  Expeditious Retreat  ♦  Faerie Fire  ♦  False Life  ♦  Feather Fall  ♦  Fog Cloud  ♦  Goodberry  ♦  Goodberry (Spell)  ♦  Guiding Bolt  ♦  Healing Word  ♦  Heroism  ♦  Hideous Laughter  ♦  Hunter's Mark  ♦  Identify  ♦  Inflict Wounds  ♦  Jump  ♦  Longstrider  ♦  Mage Armor  ♦  Magic Missile  ♦  Protect vs Evil & Good  ♦  Shield (Spell)  ♦  Shield of Faith  ♦  Sleep



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