Heroism

Level 1 Enchantment
heroism-spells-solasta-wiki-guide

An ally gains temporary hit points and cannot be frightened for a limited time.

Target

target-object-icon-solasta-wiki-guide

Range

Touch

Casting Time

Action

Components

V, S

Duration

1 minute

Saving Throw

n/a

Spell Effects

0 temporary hit points

Grants: Heroism

Additional temporary hit points.

Properties

Temporary Hit Points, Concentration, Spell

At Higher Levels

Per spell slot over I: +1 target

Heroism is a Spell in Solasta: Crown of the Magister. Heroism is a Level 1 Spell. Spells can be cast by any Class that has Spellcasting, but not all Classes can cast every Spell. Spells in 5e DnD cost Spell Slots in order to use, and you must have an unused Spell Slot of the matching Level in order to cast this Spell. Many lower-level Spells can be cast using higher-level Spell Slots with increased benefits.

 

 

Heroism Information

  • Spell Type: Level 1 Spell
  • Casting Time: Action
  • Spell Duration: 1 minute
  • Spell Effect: An ally gains temporary hit points and cannot be frightened for a limited time.

Spell Special Effects:

  • 0 temporary hit points
  • Grants: Heroism
  • Additional temporary hit points.

Spell Components:

  • Verbal: This spell requires the chanting of mystic words.
  • Somatic: Requires a free use of at least one hand to perform this spell.

 

 

Heroism Requirements

Listed below are the following Classes and/or Ancestries (Race) that can cast this spell:

 

 

Heroism Tips & Builds

  • ???
  • Other Notes, Tips, and Trivia

 

 

 
Solasta: Crown of the Magister Level 1 Spells
Animal Friendship  ♦  Bane  ♦  Bless  ♦  Burning Hands  ♦  Charm Person  ♦  Color Spray  ♦  Comprehend Languages  ♦  Cure Wounds  ♦  Detect Evil and Good  ♦  Detect Magic  ♦  Detect Poison and Disease  ♦  Divine Favor  ♦  Entangle  ♦  Expeditious Retreat  ♦  Faerie Fire  ♦  False Life  ♦  Feather Fall  ♦  Fog Cloud  ♦  Goodberry  ♦  Goodberry (Spell)  ♦  Guiding Bolt  ♦  Healing Word  ♦  Hideous Laughter  ♦  Hunter's Mark  ♦  Identify  ♦  Inflict Wounds  ♦  Jump  ♦  Longstrider  ♦  Mage Armor  ♦  Magic Missile  ♦  Protect vs Evil & Good  ♦  Shield (Spell)  ♦  Shield of Faith  ♦  Sleep  ♦  Thunderwave



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