HeroismLevel 1 Enchantment |
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An ally gains temporary hit points and cannot be frightened for a limited time. Target 1 Range Touch Casting Time Action Components V, S Duration 1 minute Saving Throw n/a Spell Effects 0 temporary hit points Grants: Heroism Additional temporary hit points. Properties Temporary Hit Points, Concentration, Spell At Higher LevelsPer spell slot over I: +1 target |
Heroism is a Spell in Solasta: Crown of the Magister. Heroism is a Level 1 Spell. Spells can be cast by any Class that has Spellcasting, but not all Classes can cast every Spell. Spells in 5e DnD cost Spell Slots in order to use, and you must have an unused Spell Slot of the matching Level in order to cast this Spell. Many lower-level Spells can be cast using higher-level Spell Slots with increased benefits.
Heroism Information
- Spell Type: Level 1 Spell
- Casting Time: Action
- Spell Duration: 1 minute
- Spell Effect: An ally gains temporary hit points and cannot be frightened for a limited time.
Spell Special Effects:
- 0 temporary hit points
- Grants: Heroism
- Additional temporary hit points.
Spell Components:
- Verbal: This spell requires the chanting of mystic words.
- Somatic: Requires a free use of at least one hand to perform this spell.
Heroism Requirements
Listed below are the following Classes and/or Ancestries (Race) that can cast this spell:
Heroism Tips & Builds
- ???
- Other Notes, Tips, and Trivia