Guiding Bolt

Level 1 Evocation
guiding bolt spells solasta wiki guide

Launch a radiant attack against an enemy and make them easy to hit.

Target

target icon solasta wiki guide

Range

Ranged Hit 24 cell icon solasta wiki guide small

Casting Time

Action

Components

V, S

Duration

1 round

Saving Throw

n/a

Spell Effects

4d6 Radiant Damage

Inflicts: Targeted by Guiding Bolt

First attack against this creature has an advantage

Light Source: 0 cell icon solasta wiki guide small bright + 1 cell icon solasta wiki guide small dim

Properties

Radiant Damage, Light Source, Spell

At Higher Levels

Per spell slot over I: +1 die

Guiding Bolt is a Spell in Solasta: Crown of the Magister. Guiding Bolt is a Level 1 Spell. Spells can be cast by any Class that has Spellcasting, but not all Classes can cast every Spell. Spells in 5e DnD cost Spell Slots in order to use, and you must have an unused Spell Slot of the matching Level in order to cast this Spell. Many lower-level Spells can be cast using higher-level Spell Slots with increased benefits.

 

 

Guiding Bolt Information

  • Spell Type: Level 1 Spell
  • Casting Time: Action
  • Spell Duration: 1 round
  • Spell Effect: Launch a radiant attack against an enemy and make them easy to hit.

Spell Special Effects:

  • 4d6 Radiant Damage
  • Inflicts: Targeted by Guiding Bolt
  • First attack against this creature has an advantage
  • Light Source: 0 cell icon solasta wiki guide small bright + 1 cell icon solasta wiki guide small dim

Spell Components:

  • Verbal: This spell requires the chanting of mystic words.
  • Somatic: Requires a free use of at least one hand to perform this spell.

 

 

Guiding Bolt Requirements

Listed below are the following Classes and/or Ancestries (Race) that can cast this spell:

 

 

Guiding Bolt Tips & Builds

  • ???
  • Other Notes, Tips, and Trivia

 

 

 
Solasta: Crown of the Magister Level 1 Spells
Animal Friendship  ♦  Bane  ♦  Bless  ♦  Burning Hands  ♦  Charm Person  ♦  Color Spray  ♦  Comprehend Languages  ♦  Cure Wounds  ♦  Detect Evil and Good  ♦  Detect Magic  ♦  Detect Poison and Disease  ♦  Divine Favor  ♦  Entangle  ♦  Expeditious Retreat  ♦  Faerie Fire  ♦  False Life  ♦  Feather Fall  ♦  Fog Cloud  ♦  Goodberry  ♦  Goodberry (Spell)  ♦  Healing Word  ♦  Heroism  ♦  Hideous Laughter  ♦  Hunter's Mark  ♦  Identify  ♦  Inflict Wounds  ♦  Jump  ♦  Longstrider  ♦  Mage Armor  ♦  Magic Missile  ♦  Protect vs Evil & Good  ♦  Shield (Spell)  ♦  Shield of Faith  ♦  Sleep  ♦  Thunderwave



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