Detect MagicLevel 1 Divination |
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Detect nearby magic objects or creatures. Target Self Range Self Casting Time Action Components V, S Duration 10 minutes Saving Throw n/a Spell Effects Reveals creatures or objects which are Magical. Properties Divination, Concentration, Ritual, Spell |
Detect Magic is a Spell in Solasta: Crown of the Magister. Detect Magic is a Level 1 Spell. Spells can be cast by any Class that has Spellcasting, but not all Classes can cast every Spell. Spells in 5e DnD cost Spell Slots in order to use, and you must have an unused Spell Slot of the matching Level in order to cast this Spell. Many lower-level Spells can be cast using higher-level Spell Slots with increased benefits.
Detect Magic Information
- Spell Type: Level 1 Spell
- Casting Time: Action
- Spell Duration: 10 minures
- Spell Effect: Detect nearby magic objects or creatures.
Spell Special Effects:
- Reveals creatures or objects which are Magical.
Spell Components:
- Verbal: This spell requires the chanting of mystic words.
- Somatic: Requires a free use of at least one hand to perform this spell.
Detect Magic Requrirements
Listed below are the following Classes and/or Ancestries (Race) that can cast this spell:
- Cleric
- Wizard
- Lv. 2 Ranger
- Paladin (Oath of Tirmar)
- Paladin (Oath of Devotion)
- Lv. 3 Rogue (Shadowcaster)
Detect Magic Tips & Builds
- ???
- Other Notes, Tips, and Trivia
My Paladin has Detect Magic but cannot cast as a ritual.
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