Detect Evil and Good

Level 1 Divination
detect-evil-and-good-spells-solasta-wiki-guide

Detect nearby creatures of evil or good nature.

Target

sphere-icon-solasta-wiki-guide-20px 6 cell-icon-solasta-wiki-guide-small

Range

Sphere, Centered, Self

spell-sphere-center-solasta-wiki-guide

Casting Time

Action

Components

V, S

Duration

10 minutes

Saving Throw

n/a

Spell Effects

Becomes: Detected as Evil/Good

Detected as aberration, celestial, elemental, fey, fiend, or undead.

Properties

Area of Effect, Concentration, Spell

Detect Evil and Good is a Spell in Solasta: Crown of the Magister. Detect Evil and Good is a Level 1 Spell. Spells can be cast by any Class that has Spellcasting, but not all Classes can cast every Spell. Spells in 5e DnD cost Spell Slots in order to use, and you must have an unused Spell Slot of the matching Level in order to cast this Spell. Many lower-level Spells can be cast using higher-level Spell Slots with increased benefits.

 

 

Detect Evil and Good Information

  • Spell Type: Level 1 Spell
  • Casting Time: Action
  • Spell Duration: 10 minutes
  • Spell Effect: Detect nearby creatures of evil or good nature.

Spell Special Effects:

  • Becomes: Detected as Evil/Good
  • Detected as aberration, celestial, elemental, fey, fiend, or undead.

Spell Components:

  • Verbal: This spell requires the chanting of mystic words.
  • Somatic: Requires a free use of at least one hand to perform this spell.

Spell Range: Sphere, Centered, Self

spell-sphere-center-solasta-wiki-guide

 

 

Detect Evil and Good Requirements

Listed below are the following Classes and/or Ancestries (Race) that can cast this spell:

 

 

Detect Evil and Good Tips & Builds

  • ???
  • Other Notes, Tips, and Trivia

 

 

 
Solasta: Crown of the Magister Level 1 Spells
Animal Friendship  ♦  Bane  ♦  Bless  ♦  Burning Hands  ♦  Charm Person  ♦  Color Spray  ♦  Comprehend Languages  ♦  Cure Wounds  ♦  Detect Magic  ♦  Detect Poison and Disease  ♦  Divine Favor  ♦  Entangle  ♦  Expeditious Retreat  ♦  Faerie Fire  ♦  False Life  ♦  Feather Fall  ♦  Fog Cloud  ♦  Goodberry  ♦  Goodberry (Spell)  ♦  Guiding Bolt  ♦  Healing Word  ♦  Heroism  ♦  Hideous Laughter  ♦  Hunter's Mark  ♦  Identify  ♦  Inflict Wounds  ♦  Jump  ♦  Longstrider  ♦  Mage Armor  ♦  Magic Missile  ♦  Protect vs Evil & Good  ♦  Shield (Spell)  ♦  Shield of Faith  ♦  Sleep  ♦  Thunderwave



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