Knock

Level 2 Transmutation
knock-spells-solasta-wiki-guide

Magically open locked doors, chests, and the like.

Target

target-object-icon-solasta-wiki-guide

Range

12 cell-icon-solasta-wiki-guide-small

Casting Time

Action

Components

V

Duration

8 hours

Saving Throw

n/a

Spell Effects

Unlocks a target object.

Properties

Unlock, Spell

Knock is a Spell in Solasta: Crown of the Magister. Knock is a Level 2 Spell. Spells can be cast by any Class that has Spellcasting, but not all Classes can cast every Spell. Spells in 5e DnD cost Spell Slots in order to use, and you must have an unused Spell Slot of the matching Level in order to cast this Spell. Many lower-level Spells can be cast using higher-level Spell Slots with increased benefits.

 

 

Knock Information

  • Spell Type: Level 2 Spell
  • Casting Time: Action
  • Spell Duration: 8 hours
  • Spell Effect: Magically open locked doors, chests, and the like.

Spell Special Effects:

  • Unlocks a target object.

Spell Components:

  • Verbal: This spell requires the chanting of mystic words.

 

 

Knock Requirements

Listed below are the following Classes and/or Ancestries (Race) that can cast this spell:

 

 

Knock Tips & Builds

  • ???
  • Other Notes, Tips, and Trivia

 

 

 
Solasta: Crown of the Magister Level 2 Spells
Acid Arrow  ♦  Aid  ♦  Barkskin  ♦  Blindness  ♦  Blur  ♦  Branding Smite  ♦  Calm Emotions  ♦  Darkness  ♦  Darkvision (Spell)  ♦  Enhance Ability  ♦  Find Traps  ♦  Flaming Sphere  ♦  Hold Person  ♦  Invisibility  ♦  Lesser Restoration  ♦  Levitate  ♦  Magic Weapon (Spell)  ♦  Misty Step  ♦  Pass Without Trace  ♦  Prayer of Healing  ♦  Protection from Poison  ♦  Ray of Enfeeblement  ♦  Scorching Ray  ♦  See Invisibility  ♦  Shatter  ♦  Silence  ♦  Spider Climb  ♦  Spiritual Weapon



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