Calm EmotionsLevel 2 Enchantment |
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Stops one of more creatures from being charmed or frightened. Target 2 Range 12 Casting Time Action Components V, S Duration 1 minute Saving Throw n/a Subspell Effects Calm Ally Calm Enemy Properties Area of Effect, Concentraion, Spell |
Calm Emotions is a Spell in Solasta: Crown of the Magister. Calm Emotions is a Level 2 Spell. Spells can be cast by any Class that has Spellcasting, but not all Classes can cast every Spell. Spells in 5e DnD cost Spell Slots in order to use, and you must have an unused Spell Slot of the matching Level in order to cast this Spell. Many lower-level Spells can be cast using higher-level Spell Slots with increased benefits.
Calm Emotions Information
- Spell Type: Level 2 Spell
- Casting Time: Action
- Spell Duration: 1 minute
- Spell Effect: Stops one of more creatures from being charmed or frightened.
Spell Special Effects:
- Calm Ally: Stops one of more creatures from being charmed or frightened.
- Calm Enemy: Stops one of more creatures from being charmed or frightened.
Spell Components:
- Verbal: This spell requires the chanting of mystic words.
- Somatic: Requires a free use of at least one hand to perform this spell.
Spell Range: Sphere
Calm Emotions Requirements
Listed below are the following Classes and/or Ancestries (Race) that can cast this spell:
Calm Emotions Tips & Builds
- ???
- Other Notes, Tips, and Trivia
I kept reading this spell is OP but I used it on Ogres and Wargs and I got nothing. Does this work on only humans?
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