Magic Weapon (Spell)Level 2 Transmutation |
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A non-magical weapon becomes a +1 weapon for up to one hour. Target Item Range Touch Casting Time Bonus Action Components V, S Duration 1 hour Saving Throw n/a Spell Effects On target item: Properties Item Buff, Concentration, Spell At Higher LevelsPer 2 spell slots over II: +1 item bonus (max 3) |
Magic Weapon (Spell) is a Spell in Solasta: Crown of the Magister. Magic Weapon (Spell) is a Level 2 Spell. Spells can be cast by any Class that has Spellcasting, but not all Classes can cast every Spell. Spells in 5e DnD cost Spell Slots in order to use, and you must have an unused Spell Slot of the matching Level in order to cast this Spell. Many lower-level Spells can be cast using higher-level Spell Slots with increased benefits.
Magic Weapon (Spell) Information
- Spell Type: Level 2 Spell
- Casting Time: Bonus Action
- Spell Duration: 1 hour
- Spell Effect: A non-magical weapon becomes a +1 weapon for up to one hour.
Spell Special Effects:
- On target item: Magical attack, +1 to attack and damage rolls.
Spell Components:
- Verbal: This spell requires the chanting of mystic words.
- Somatic: Requires a free use of at least one hand to perform this spell.
Magic Weapon (Spell) Requirements
Listed below are the following Classes and/or Ancestries (Race) that can cast this spell:
- Lv.3 Wizard (Shock Arcanist)
- Lv. 3 Wizard (Loremaster)
- Lv. 7 Fighter (Spellblade)
- Paladin (Oath of Devotion)
- Paladin (Oath of Tirmar)
Magic Weapon (Spell) Tips & Builds
- ???
- Other Notes, Tips, and Trivia