Spiritual Weapon

Level 2 Evocation
spiritual weapon spell solasta wiki guide

Summon a weapon that fights for you.

Target

Ground

Range

12 cell icon solasta wiki guide small

Casting Time

Bonus act.

Components

V, S

Duration

1 minute

Saving Throw

n/a

Spell Effects

Summon "Spiritual Weapon" for you to control.

Properties

Summoning, Spell

At Higher Levels

Per 2 spell slots over II: +1 die

Spiritual Weapon is a Spell in Solasta: Crown of the Magister. Spiritual Weapon is a Level 2 Spell. Spells can be cast by any Class that has Spellcasting, but not all Classes can cast every Spell. Spells in 5e DnD cost Spell Slots in order to use, and you must have an unused Spell Slot of the matching Level in order to cast this Spell. Many lower-level Spells can be cast using higher-level Spell Slots with increased benefits.

 

 

Spiritual Weapon Information

  • Spell Type: Level 2 Spell
  • Casting Time: Bonus Action
  • Spell Duration: 1 minute
  • Spell Effect: Summon a weapon that fights for you.

Spell Special Effects:

  • Summon "Spiritual Weapon" for you to control.

Spell Components:

  • Verbal: This spell requires the chanting of mystic words.
  • Somatic: Requires a free use of at least one hand to perform this spell.

 

 

Spiritual Weapon Requirements

Listed below are the following Classes and/or Ancestries (Race) that can cast this spell:

 

 

Spiritual Weapon Tips & Builds

  • ???
  • Other Notes, Tips, and Trivia

 

 

 
Solasta: Crown of the Magister Level 2 Spells
Acid Arrow  ♦  Aid  ♦  Barkskin  ♦  Blindness  ♦  Blur  ♦  Branding Smite  ♦  Calm Emotions  ♦  Darkness  ♦  Darkvision (Spell)  ♦  Enhance Ability  ♦  Find Traps  ♦  Flaming Sphere  ♦  Hold Person  ♦  Invisibility  ♦  Knock  ♦  Lesser Restoration  ♦  Levitate  ♦  Magic Weapon (Spell)  ♦  Misty Step  ♦  Pass Without Trace  ♦  Prayer of Healing  ♦  Protection from Poison  ♦  Ray of Enfeeblement  ♦  Scorching Ray  ♦  See Invisibility  ♦  Shatter  ♦  Silence  ♦  Spider Climb



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