Dazzle

Illusion Cantrip
dazzle-cantrips-solasta-wiki-guide

Lower a target's AC and prevent reaction until the start of its next turn.

Target

target-icon-solasta-wiki-guide

Range

Melee Hit

Casting Time

Action

Components

S

Duration

0 rounds

Saving Throw

n/a

Special Effects

Inflicts: Dazzled
Cannot take reactions and has -2 Armor Class penalty.

Properties

Spell

At Higher Levels

At caster levels 5, 11, and 17.

Dazzle is a Cantrip in Solasta: Crown of the Magister. Cantrips feature the most basic and easy Spells characters can use for all intent and purposes. Cantrips can be cast infinitely and do not use up a Spell Slot.

 

 

Dazzle Information

  • Spell Type: Cantrip
  • Casting Time: Action
  • Spell Duration: 0 rounds
  • Spell Effect: Lower a target's AC and prevent reaction until the start of its next turn.

Spell Special Effects:

  • Inflicts: Dazzled
  • Cannot take reactions and has -2 Armor Class penalty.

Spell Components:

  • Somatic: Requires a free use of at least one hand to perform this spell.

 

 

Dazzle Requirements

Listed below are the following Classes and/or Ancestries (Race) that can cast this spell:

 

 

Dazzle Tips & Builds

  • Dazzle is not part of the SRD 5.1 Ruleset and created by Tactical Adventures.
  • Dazzle can be useful to escape an engaged opponent without provoking an attack of opportunity. 

 

 

 
Solasta: Crown of the Magister Cantrips
Acid Splash  ♦  Annoying Bee  ♦  Chill Touch  ♦  Dancing Lights  ♦  Fire Bolt  ♦  Guidance  ♦  Light  ♦  Poison Spray  ♦  Ray of Frost  ♦  Resistance  ♦  Sacred Flame  ♦  Shadow Armor  ♦  Shadow Dagger  ♦  Shine  ♦  Shocking Grasp  ♦  Spare The Dying  ♦  Sparkle  ♦  True Strike



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