Shadow Armor

Abjuration Cantrip
shadow armor cantrips solasta wiki guide

Grants 3 temporary hit points for one minute.





Casting Time



V, S


1 minute

Saving Throw


Special Effects

1+2 temporary hit points


Temporary Hit Points, Spell

Shadow Armor is a Cantrip in Solasta: Crown of the Magister. Cantrips feature the most basic and easy Spells characters can use for all intent and purposes. Cantrips can be cast infinitely and do not use up a Spell Slot.



Shadow Armor Information

  • Spell Type: Cantrip
  • Casting Time: Action
  • Spell Duration: 1 minute
  • Spell Effect: Grants 3 temporary hit points for one minute.

Spell Special Effects:

  • 1+2 temporary hit points

Spell Components:

  • Verbal: This spell requires the chanting of mystic words.
  • Somatic: Requires a free use of at least one hand to perform this spell.



Shadow Armor Requirements

Listed below are the following Classes and/or Ancestries (Race) that can cast this spell:



Shadow Armor Tips & Builds

  • Shadow Armor is not part of the SRD 5.1 Ruleset and created by Tactical Adventures.
  • Shadow Armor adds a layer of protection to the caster by adding a small number of temporary hit points. These can make a difference in surviving an enemy attack or reducing the damage of a trap. Since the cantrip requires an action to be cast it is not recommended to use it in a fight. Instead, use it directly in front of it or when you expect traps in the area.



Solasta: Crown of the Magister Cantrips
Acid Splash  ♦  Annoying Bee  ♦  Chill Touch  ♦  Dancing Lights  ♦  Dazzle  ♦  Fire Bolt  ♦  Guidance  ♦  Light  ♦  Poison Spray  ♦  Ray of Frost  ♦  Resistance  ♦  Sacred Flame  ♦  Shadow Dagger  ♦  Shine  ♦  Shocking Grasp  ♦  Spare The Dying  ♦  Sparkle  ♦  True Strike

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