Dexterity

Dexterity measures agility, reflexes, and balance.

Dexterity is an Ability in Solasta: Crown of the Magister. Ability scores define where your character excels. They are Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma, each with a value between 3 and 20. Each ability affects a broad range of capabilities, including Skills or Spells that a character or a monster can be proficient in. 

  

Dexterity Information

This ability is important for the following Classes:

Races and Subraces that grant bonuses to this ability:

Saving Throw Proficiencies for Classes:

 

Dexterity Skill Checks

  • Acrobatics: Your Dexterity check covers your attempt to stay on your feet in a tricky situation, such as when you're trying to run across a sheet of ice, balance on a tight rope, or stay upright on a rocking ship's deck,
  • Sleight of Hand: Whenever you attempt an act of legerdemain or manual trickery, such as planting something on someone else or concealing an object on your person, make a Dexterity check.
  • Stealth: Make a Dexterity check when you attempt an action while in close vicinity of enemies while remaining undetected. Your score is also used to determine how fast the detection gauge fills up when sneaking around enemies.

 

Dexterity Tips & Notes

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Solasta Abilities
Charisma  ♦  Constitution  ♦  Intelligence  ♦  Strength  ♦  Wisdom



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