Class Features

Saving Throw Proficiencies

Constitution, Charisma

Sorcerer Weapon Proficiencies

Dagger, Dart, Quarterstaff, Light Crossbow

Sorcerer Skills

Choose 2 of these skills: Arcana, Deception, Insight, Intimidation, Persuasion, Religion

Sorcerer is a Class in Solasta: Crown of the Magister. A character's class is their profession and grants specific features as listed. New powers, and access to subclasses, are granted at a higher level of experience. Each class also gives you a set of equipment that you can customize. The Sorcerer is added on July 13th 2021.

Sorcerers have magical powers derived from their ancestry, rather than from the laborious academic studies that Wizards must undertake. Unlike Wizards, whose spells always have the same effects, sorcerers can reshape theirs to make them more damaging, harder to resist, longer lasting, or more powerful in other ways. Their magical heritage can manifest in many ways, and not all are welcome or easy to bear.


Sorcerer have an innate ability to channel arcane magic, usually through a supernatural origin. Sorcerers are also able to alter the fabric of magic using sorcery points.

Sorcerer Features

  • Can cast spells from the sorcerer Spells list
  • Saving Throw Proficiencies:Constitution, Charisma
  • Sorcerer Weapon Proficiencies: Dagger, Dart, Quarterstaff, Light Crossbow
  • Sorcerer Skills (Choose 2 of these skills): Arcana, Deception, Insight, Intimidation, Persuasion, Religion
  • Sorcerous Origin: Differen sorcerers claim different origins for their innate magic.


Higher Level Features

Level 2

  • Sorcery Points: A pool of internal power which can be used to alter magic spells, 1 point per Sorcerer level. Restored at long rest.
  • Flexibale Casting: Allows the conversion of spell slots into sorcery points and vice versa, as a bonus action.

Level 3

  • Metamagic: You gain the ability to twist your spells to suit your needs. You gain two Metamagic options of your choice.

Level 4

  • Ability Score Choice: Choose between increasing your ability scores or gaining a bonus feat.

Level 8

  • Ability Score Choice: Choose between increasing your ability scores or gaining a bonus feat.

Level 10

  • Additional Metamagic: Learn another metamagic option.

Level 12

  • Ability Score Choice: Choose between increasing your ability scores or gaining a bonus feat.


Sorcerer Starting Equipment

  • Light Crossbow
  • Crossbow Bolt x20
  • Component Pouch
  • Dungeoneer's Pack
  • Dagger x2
  • Sorcerer Outfit


Sorcerer Subclasses


Your innate magic comes from draconic magic that was mingled with your blood or that of your ancestors. Most often, sorcerers with this origin trace their descent back to a mighty sorcerer of ancient times who made a bargain with a dragon or who might even have claimed a dragon parent.


Born out of the mana starvation that followed the cataclysm, certain dwellers of Solasta learned to drain magic from all that surrounded them, locations, objects and even people. They learned to channel scarce mana to cast spells, create potions or scrolls. Whereas their enemies call them mana stealers, they are truly artists of magic.

child_of_the_rift-subclass-solasta-wiki-guide-75pxCHILD OF THE RIFT

Another effect of the Rift and its cataclysmic closing was that some people arount it were affected in their blood, gaining an innate ability to cast spells, but in an instinctive way. They very nature of the Rift also changed them deeply, as they are not only flesh and blood, but also mana, light, and shadow.




Sorcerer Tips & Builds

  • Note 1
  • Note 2



Classes and Subclasses
Cleric  ♦  Fighter  ♦  Paladin  ♦  Ranger  ♦  Rogue  ♦  Wizard


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