Pakri |
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AlignmentLawful Neutral Divine Domains |
Pakri is a Deity in Solasta: Crown of the Magister. Deity is a character feature that is presented to the Cleric and Paladin Classes during Character Customization. Choosing a deity for the player's character is like selecting the believes that your character follows. Selecting a Deity changes the type of alignment for your character, but in the Cleric class, each Deity also consists of various Divine Domain (Subclasses) that you can choose to obtain more Features for the character.
The goddess of law and knowledge and patron of judges and lawyers, teachers, librarians, and scholars. She gifted humans with the thirst for knowledge so they could learn and develop their society, and the law which preserves civilization.
Her clergy is divided into two orders: The Order of the Book includes the most lawyer-priests in the world. The Order of the Owl sends its members across the land to help those in need of protection and justice.
Pakri Information
Pakri Divine Domains
At Lv. 1 Cleric, players get to choose their Divine Domain (Subclasses) in Character Customization
Divine Domain Features
Law Domain
Level 1
- Unyielding Enforcer: Advantage on rolls to resist being shoved or moved by magical means.
- Commanding Presence: Proficient in Intimidation. Advantage on Intimidation checks.
- Law Domain Spells: In your list and always prepared.
- Level 1: Heroism, Shield
- Level 3: Branding Smite, Hold Person
- Level 5: Counterspell, Lightning Bolt
Level 2
- Channel Divinity: Holy Retribution: When a melee attack damages you, you can use your reaction to Channel Divinity and strike back using a melee weapon, adding (2d6 + Cleric level) psychic damage.
- Channel Divinity: Force Law: Channel Divinity when casting an attack spell to impose disadvantage on your target's saving throw.
Level 6
- Word of the Law: Break the spellcasting concentration of an enemy.
Insight Domain
Level 1
- Divine Intuition: Advantage on ability checks using Arcana, History, and Nature.
- Inspired Diplomat: You always know the odds when choosing between dialog choices that include an Ability Check (Persuasion, Deception, or Intimidation).
- Life Domain Spells: In your list and always prepared.
- Level 1: Detect Evil and Good, Identify
- Level 3: Find Traps, See Invisibility
- Level 5: Slow, Remove Curse
Level 2
- Channel Divinity: Foreknowledge: Channel Divinity to see the immediate future and doge your enemy's attacks better. For 1 minute, the first attack (except shove) made against you after your turn suffers a disadvantage.
Level 6
- Divine Eye: Advantage to detect traps, hidden doors, and objects.
Pakri Tips & Builds
- Note 1
- Note 2